just an idea, but mod that incerases your damage taken / radiation taken, depending on how mutch rads you have when you are addicted. it would make you use more rad aways, just like you was accually addicted
You should be able to make the withdrawal effects higher than 8%. I made a personal rad-away mod that does such without scripts. What exactly happens when you try to increase the debuff higher than 8%? And do you edit the entry with scripts or not?
I'm not sure if this will work, but I'm going to throw this idea your way.
You should try creating a new, dummy consumable for RadAway with just the addiction effect, removing the addiction effect from RadAway itself, and then scripting it so that whenever you take a RadAway, it causes you to take this dummy consumable.
If my hypothesis is right, it will make taking RadAway increment both the "RadAway taken" and "Chems taken" counters.
I'll point out, the game also gives you the "Free Radical" perk that increases the benefit of RadAways after you take enough of them, so if the RadAway counter isn't increasing, it may not be possible to get that perk anymore, either.
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What exactly happens when you try to increase the debuff higher than 8%? And do you edit the entry with scripts or not?
You should try creating a new, dummy consumable for RadAway with just the addiction effect, removing the addiction effect from RadAway itself, and then scripting it so that whenever you take a RadAway, it causes you to take this dummy consumable.
If my hypothesis is right, it will make taking RadAway increment both the "RadAway taken" and "Chems taken" counters.