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somerandomguyontheinternet

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7 comments

  1. Kubistonek
    Kubistonek
    • BANNED
    • 0 kudos
    just an idea, but mod that incerases your damage taken / radiation taken, depending on how mutch rads you have when you are addicted. it would make you use more rad aways, just like you was accually addicted
  2. SaikyoFox
    SaikyoFox
    • member
    • 6 kudos
    You should be able to make the withdrawal effects higher than 8%. I made a personal rad-away mod that does such without scripts.
    What exactly happens when you try to increase the debuff higher than 8%? And do you edit the entry with scripts or not?
  3. xax34hah
    xax34hah
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    • 117 kudos
    I'm not sure if this will work, but I'm going to throw this idea your way.

    You should try creating a new, dummy consumable for RadAway with just the addiction effect, removing the addiction effect from RadAway itself, and then scripting it so that whenever you take a RadAway, it causes you to take this dummy consumable.

    If my hypothesis is right, it will make taking RadAway increment both the "RadAway taken" and "Chems taken" counters.
    1. Im new to modmaking, so i dont really know how to do advanced stuff. Could you give me some tips on how to do that?
    2. loinbread
      loinbread
      • supporter
      • 47 kudos
      Couldn't you also just create a scripted effect that calls ModPCMiscStat?
    3. Manan6619
      Manan6619
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      I'll point out, the game also gives you the "Free Radical" perk that increases the benefit of RadAways after you take enough of them, so if the RadAway counter isn't increasing, it may not be possible to get that perk anymore, either.
    4. Nope, apparently the free radical perk is hardcoded into radaway and cant be changed.