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- Tammer's NIF-Bashed Weapons Mega-Pack
Tammer's NIF-Bashed Weapons Mega-Pack
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Version6.0
File information
Last updated
Original upload
Created by
mc_tammerUploaded by
user826Virus scan
Tags for this mod
About this mod
This mod compiles all of my standalone NIF-bashed weapons into a single pack, and adds new optional vendors who sell them.
- Requirements
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DLC requirements
DLC name Dead Money Honest Hearts Gun Runners' Arsenal Off-site requirements
Mod name Notes Tammer's NIF-Bashed Weapons Mega-Pack The Nexus version is no longer maintained. The latest release is here, linked at the top of the page Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
pixelhate - For the transparent activator mesh (which I modified, but without this, mine wouldn't have been possible)
Quetzlsacatanango - For the 'Q's Sign Resources' mod (http://www.nexusmods.com/newvegas/mods/40370?)
cable1975 - For the bowler/derby hat mesh which I modified (http://www.nexusmods.com/newvegas/mods/44676/)
Voice performance for Reginald by Isaac Mian (http://www.castingcall.club/m/satellite_13)
Voice performance for Dr. Quarton by XtrafluxDonation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Spanish
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Translations available on the Nexus
Language Name Spanish Author:jefferson Calva traduccion al Spanish de Megapaquete de armas atacadas con NIF de Tammer - Changelogs
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Version 5.5
- (UPCOMING) Added Modulated Beam Pistol
- (UPCOMING) Added The Pinsetter (Must be built to order by Vlad)
- (UPCOMING) Added Rocket Rifle
- (UPCOMING) [Vlad] Added new "Examine" comment
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Version 5.4
- Added Atomic Sparkle Cannon (Must be purchased from Dr. Q)
- Added Contagion Grenade
- Added Matter Annihilator (Must be purchased from Dr. Q)
- Added Antimatter Cell ammo type
- Added Home Defense Shotgun
- Added The Piecemaker
- Added Semi-Auto Field Shotgun
- Added The Gong Ringer
- Added The Quiet Storm
- Added Scout Rifle
- Added Pulse Revolver
- Added Pulse Rifle
- Removed Doppelganger Grenade from Demolition Expert perk list
- Changed Precision Shooter's Rifle to be silenced instead of suppressed
- Created new mesh for Stubby Hunting Shotgun
- Updated meshes for Tactical Shotgun and Bullpup Rifle
- [Dr. Quarton] Added terminal entries for new weapons
- [Vlad] Added new "Examine" comment
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Version 5.3
- Added G.L.O.B. Lobber (Must be purchased from Dr. Q)
- Added Beam Spammer (Must be purchased from Dr. Q)
- Added The Cap Buster (Must be built to order by Vlad)
- Added Charged Playing Cards (Requires Wild Wasteland)
- Added Donnerschwanz (Must be acquired from the Bronze Oracle)
- Added 25mm Airburst Launcher
- Added 25mm Airburst Short Fuse and 25mm Airburst Long Fuse ammo types
- Added 12 Ga. Electroshock ammo type
- Increased value of .50 MG Multipurpose
- Restored .410 Hull Box and changed conversion method to hopefully eliminate crashing issues
- Changed Incubator Dart conditions to only apply effect when Pneumatic Pistol is equipped
- Updated mesh for The Trashnikov
- [Dr. Quarton] Added Sonic Shotgun to vendor inventory
- [Dr. Quarton] Added terminal entries for all unique weapons
- [Bronze Oracle] Added Barter check speech option
- [Bronze Oracle] Added consequences for attacking the Oracle
- [Bronze Oracle] Changed blood offerings to take 25%, 50%, or 75% of base health instead of current health, adding an element of risk to the process
- [Bronze Oracle] Disabled player controls during bloodletting process, to prevent exploit by spamming healing items
- [Vlad's Plugin] Fixed discount lists
- [Consistency Tweaks Plugin] Changed 12 Ga. Bean Bag projectile mesh to look like a bean bag instead of a shotgun slug
- [Ammo Crafting] Uploaded Ammo Crafting & Breakdown Recipes plugin (http://fallout.firedrakecreative.com/doku.php?id=weapons:ammocrafting)
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Version 5.2
- Added Bolt-Action Shotgun
- Added Burt (Unique slim minigun)
- Added Little Boy (Unique slim missile launcher)
- Added Veilpiercer
- Added Cigarette Lighter
- Added Cluster Bomb Missile ammo type
- Added abbreviation for .410 ammo type
- Reduced Showstopper spread
- Changed Paintball Gun impact decal to look more like paint
- [Vlad's Plugin] Changed Trashnikov complaint response voice line
- [Bronze Oracle] Added new optional source for occult/supernatural-themed uniques, so that Dr. Quarton can strictly sell sci-fi-themed uniques
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Version 5.1.1
- Fixed Big Thunder first-person iron sight animations (Thanks, Psychopompos007!)
- Fixed missing broadhead projectile mesh (Thanks, Zurggoose!)
- Stun Gun should now gib mutated insects
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Version 5.1
- Added Flamethrower
- Added The Trashnikov
- Added Marine Service Rifle
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Version 5.0
- Added Big Thunder
- Added Checkpoint Rifle
- Added Showstopper
- Added .357 Underbarrel Revolver
- Added 12.7mm Heavy Revolver
- Added Mule's Kick
- Added Ported Heavy Rifle Suppressor
- Added Shotgun Silencer
- Added Shoulder Stock
- Added Reflex Sight
- Updated .410 Shotgun Revolver mesh
- Created new custom mesh for BB Don't Hurt Me No More
- Changed The Resolver to use .357 Magnum rounds (like the real revolver the Blade Runner prop was built on)
- Added world mesh and shell casing for 20mm ammo
- Added world mesh for paintball ammo
- Retextured Break-Lever Revolver Carbine
- Replaced Smuggler's Grift with a more thematicaly-appropriate mesh
- Removed edits to That Gun and 5.56mm Pistol (GRA) records (Moved to Consistency Tweaks plugin)
- Increased Coreburner and 12.7mm Assault Pistol damage output to fit with other 12.7mm weapons
- Reduced 12.7mm Assault Pistol magazine capacity to 7 to match magazine mesh
- Consolidated repair Form Lists (i.e. Rifles using the Chinese Assault Rifle mesh can now repair one another, etc.)
- Re-balanced several weapons (Thanks, Glenrhee!)
- Made the Coreburner a unique weapon (Must be built to order by Vlad)
- Made the Particle Diffuser a unique weapon (Must be purchased from Dr. Quarton)
- Made the Burst Pulser a unique weapon (Must be purchased from Dr. Quarton)
- Removed unused records
- Renamed internal records for consistency (This should hopefully be invisible to the end user)
- Re-ordered FormIDs to eliminate numbering gaps
- Renamed meshes and textures for consistency
- [Vlad's Plugin] Added "Wheelgun Wednesday" discount chance for revolvers
- [Vlad's Plugin] Added new "Examine" comments
- [Consistency Tweaks Plugin] Reduced Survivalist Rifle's magazine capacity to 7 to match magazine mesh
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Version 4.7
- Added Pop Gun
- Added Assassin's Whisper
- Added The Resolver
- Added Mentats as a repair item for Hand Gun (a.k.a Psychic Pistol) for users experiencing weapon degradation
- Increased Hand Gun (a.k.a. Psychic Pistol) maximum condition to 1,000,000
- Removed seven weapons from Super Mutants form list due to animation incompatibilities (Thanks, Glenrhee!)
- All unique weapons now count towards the 'Curios and Relics' challenge
- Added .308 Service Rifle, Mare's Leg and Cut-Down Hunting Rifle to 'Against All Tyrants' challenge list
- Added Kukri to 'Armed For Bear' and 'You Don't Belong in This World' challenge lists
- Added Crowbar and Shock Knuckles to 'Man-Machine Interface' challenge list
- That Gun and 5.56mm Pistol (GRA) can now be repaired with 5.56mm Pistol (GRA)
- [TTW Plugin Only] Added Tactical Mag-Fed Shotgun (12 Ga and 20 Ga) to DC leveled lists
- [Ammo Tweaks Plugin] That Gun and 5.56mm Pistol (GRA) can now be repaired with 5.56mm Pistol (GRA)
- [Ammo Tweaks Plugin] Changed .22LR projectiles to use silenced handgun muzzle flash, reduced flash duration to 0.01s
- [Ammo Tweaks Plugin] Added .22LR shell ejection to Silenced .22 Pistol and .22 SMG
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Version 4.6.2
- Tweaked leveled lists to re-balance distribution
- Removed .410 Ga Hull Box from leveled lists due to some users reporting crashes
- Added aaaGLOBEnableLeveledListIntegration global variable
- [TTW Plugin Only] Re-implemented leveled list integration and tweaked them to re-balance distribution
- [TTW Plugin Only] Injected .45 Auto into DC ammo lists
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Version 4.6.1
- Fixed regen rate on Singularity Rifle (Thanks, blackbus!)
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Version 4.6
- Added Special Purpose Carbine
- Added Auto Assault Shotgun
- Added The Refresher
- Added Rocket-Propelled Chainsaw (Requires Wild Wasteland)
- Added L.A.G. 5000
- Added Psychic Pistol (Re-named Hand Gun, requires Wild Wasteland)
- Added Singularity Cannon (Re-named Singularity Rifle)
- Added Quantum Sling (Re-named Quantum Displacer)
- Added Gob Clogger
- Added Doppelganger Grenade
- Added Molecular Compressor
- Flagged vendor plugins as ESM master files, to fix broken navmeshing (Engine bug in FNV means navmeshing doesn't work in ESPs)
- Mare's Leg now affected by Old Vaquero perk
- Smuggler's Grift now affected by The Professional perk
- SlingRazor now a unique weapon (Ammo can still be bought, crafted, and looted)
- Re-named Vlad's plugin to "FNV Vlad's Weapon Depot.esp"
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Version 4.5.1
- Fixed form list updates script
- Renamed shared vendor leveled lists
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Version 4.5
- Added 20mm AutoCannon
- Added Torsion Crossbow
- Added SlingRazor
- Added Shock Knuckles
- Added Aluminum Baseball Bat
- Added High-Frequency Blade
- Updated Rugged Automatic Rifle family to accept 9mm Pistol Scope
- Vlad now walks over to his workbench when asked to build a custom gun
- You can now only ask Vlad about discounts once per day
- Added new "Examine" comments
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Version 4.4
- Added Particle Diffuser
- Added Fat Stacks (Requires Wild Wasteland)
- Added Snakebite .45
- Removed machine pistol slide animations due to some users experiencing stuttering problems
- Added crafting recipe for Coilgun Bolts (Repair 50, 2 Scrap Metal, 1 Scrap Electronics)
- Added vendor leveled lists to ESM, so that the vendor plugins don't have to be updated with each new version
- Vlad can now be commissioned to build certain custom guns (Requires caps and takes 3 days)
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Version 4.3
- Added Paintball Gun
- Added .308 Self-Loading Rifle
- Updated Silenced Revolver Rifle mesh to have a 6-shot cylinder
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Version 4.2
- Renamed 9mm Chinese SMG to "9mm Tactical SMG"
- Updated effects map on Compact .45 Auto Pistol mesh to make it more obviously two-tone
- Added .22 Plinking Rifle to appropriate form lists
- Added The Wolverine
- Added Heavy Assault Machine Rifle
- Added General Purpose Machine Gun
- Added .45-70 Competition Target Pistol
- Added .357 Derringer
- Added Silenced Revolver Rifle
- [TTW Plugin Only] Found a new voice actor for Reginald (http://www.castingcall.club/m/satellite_13)
- [Vlad's Plugin Only] Implemented random chance for a daily sale on certain products (Affected by Barter and Charisma)
- Changed vendors' comments to use SayTo command instead of initiating conversation
- Added new "Examine" comments
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Version 4.1.1
- Fixed Rotary Grenade Launcher to fire one projectile at a time (Thanks, Toxicity86!)
- Fixed multiple copies of unique weapons respawning in Vlad's vendor inventory
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Version 4.1
- Enabled full-auto slide animations for one-handed automatic pistols
- Made 12.7mm Assault Pistol semi-auto only
- Changed Slimline 10mm Pistol to .44 Magnum Autoloader
- Updated all red-dot sight meshes to use base-game textures
- Fixed .308 G3 iron sights
- Added 5mm Bullpup Rifle
- Added .22LR Plinking Rifle
- Added 5mm Bullpup Pistol
- Added Rotary Grenade Launcher
- Added Break-Lever Revolver Carbine
- Added Pneumatic Pistol
- Added 9mm Chinese SMG
- Added Smuggler's Grift
- Added Health-Leeching Katana
- Added new dialogue option to ask about unique weapons
- Added new "Examine" comments
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Version 4.0
- Added 'Dead Money' as a requirement
- Re-organized all FormIDs to be sequential
- Created new mesh for Stun Gun
- Modified mesh and animations for Auto Laser
- Modified mesh and animations for Accurized Precision Laser
- Changed Light Incendiary Automatic Rifle to fire 12.7mm rounds, with increased damage
- Changed Personal Defense Carbine to fire 5mm rounds, with increased magazine capacity (50 rounds)
- Changed "Examine" comment for Personal Defense Carbine
- Added new dialogue, warning when shop is about to close
- Fixed shop closing/door locking script to prevent infinite locking loop
- Added Short-Barreled Automatic Rifle
- Added Chinese Special Sniper Rifle
- Added Coach Gun
- Added Compact .45 Auto Pistol
- Added Converted Full-Auto .45 Pistol
- Added new "Examine" comments
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Version 3.4
- Added Lever-Action 5.56mm Rifle
- Added new "Examine" comment
- Changed "Examine" comment for 40mm Grenade Pistol
- Changed "Examine" comment for Stubby Hunting Shotgun
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Version 3.3.2
- Fixed 'Breakdown .50MG Multi-Purpose' recipe to show up in Breakdown sub-category (Thanks, DiggingForFire)
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Version 3.3.1
- Restored Accurized Precision Laser firing sound
- Added silenced firing sounds to 9mm Police Carbine
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Version 3.3
- Added BB Don't Hurt Me No More (Unique BB Gun)
- Added "Bonus Critical Chance" dummy effect to Accurized Precision Laser
- Changed Accurized Precision Laser firing sound
- Changed Chinese Export Rifle to use Hunting Rifle animations
- Changed Kukri's backstab effect to only work if the player is not detected by the victim
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Version 3.2
- Added Chinese Export Rifle
- Fixed Accurized Precision Laser to use Energy Weapons skill instead of Guns
- Added new "Examine" comment
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Version 3.1
- Added Cut-Down Hunting Rifle
- Added new "Examine" comment
- [TTW Plugin Only] Removed leveled list integration from DC wasteland (for enhanced compatibility with any version of TTW)
- [TTW Plugin Only] Added weapons to select DC vendor inventories (Durga, Flak & Shrapnel, Pronto, Smiling Jack, and Lucky Harith)
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Version 3.0.2
- Fixed Tactical Mag-Fed Shotgun form list and leveled list integration
- Removed 12.7mm Assault Pistol from super mutant weapons list
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Version 3.0.1
- Updated SuperMutantWeapons form list to support TTW leveled list integration
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Version 3.0
- Added Honest Hearts and Gun Runners' Arsenal as requirements
- Added Nailbiter (Unique Baseball Bat)
- Rebalanced SMG stats (Police Carbine, Naval SMG, Chinese Assault Carbine)
- Updated Top-Feeding Carbine meshes
- Added Sword Cane
- Changed Silenced Commando Carbine to use .45 Auto ammunition
- Added Battle Rifle (GRA) to Enhanced Battle Rifle repair list
- Added .50MG Multi-Purpose ammunition (Armor-Piercing, Incendiary & Explosive all-in-one)
- Changed 10mm Mini Machine Pistol to use .45 Auto ammunition
- [TTW Plugin Only] Changed Secret Police Pistol to use .32 ammunition
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Version 2.3
- Added Silenced Commando Carbine
- Added Crowbar
- Added 9mm Naval SMG
- Added Secret Police Pistol
- Added Precision Shooter's Rifle
- Added new "Examine" comments
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Version 2.2
- Updated Chinese Assault Carbine meshes
- Added 9mm Police Carbine
- Added Mini Machine Pistol
- Added new "Examine" comments
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Version 2.1
- Added Splattercup
- Added Handmade Flamer
- Added new "Examine" comments
- Reconfigured vendor chest inventory to load non-unique weapons from a leveled list in the master file
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Version 2.0
- Separated mod into standalone Master and optional vendor plugin
- Updated Auto Laser mesh
- Updated .308 Marksman Carbine Meshes
- Updated .308 Service Rifle Meshes
- Added Tactical Shotgun
- Added new "Examine" comments
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Version 1.5
- Updated Stubby Hunting Shotgun mesh
- Added custom meshes for .410 ammo type
- Added Veterinary Pistol
- Added Sonic Shotgun
- Added Coil Gun
- Added Light Incendiary Automatic Rifle
- Added Burst Pulser
- Added Auto Laser
- Added Rotor Sword
- Added Assault Pistol
- Added new "Examine" comments
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Version 1.4
- Added Rugged Automatic Rifle
- Added Sawed-Off Single Shotgun
- Added Accurized Precision Laser
- Added new "Examine" comments
- Updated shop exterior
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Version 1.3
- Added laser sight mod to Top-Feeding Carbine
- Added Sawed-Off Caravan Shotgun
- Added .410 Revolver Shotgun ("The Judicator")
- Added new .410 gauge ammo type
- Injected .410 ammo into .45-70 ammo list
- Added Cane Gun (new unique weapon, "The Gentleman's Stalwart Companion")
- Added Survival Rifle (Combination .410/.22LR gun)
- Added new "Examine" comments
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Version 1.2
- Added Stun Gun
- Added Slimline 10mm Pistol
- Added new "Examine" comments
- Added jaunty new hat for Vlad
- Re-configured Vlad's vendor container items
- Added unique Tactical .308 Carbine ("Operator")
- Added functional shooting range in basement
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Version 1.1
- Re-recorded dialogue for more consistent audio quality
- Added new lines (Pain sounds on hit, comments on player actions, etc.)
- Added portable sign outside shop
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Version 1.0.1
- Fixed Missing Mesh Errors (Thanks, PukinDumpling!)
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Version 1.0
- Initial release
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DESCRIPTION
This Mega-Pack consists of all my standalone NIF-bashed weapons compiled into a single mod, for those of you with fully-packed load orders. I've included genericized versions of most of my "unique" guns (i.e. ones that already have a quest/dungeon attached, since copying all that other stuff over would've been a real pain), as well as a couple of previously-unreleased weapons and a few new fully-voiced vendors (optional).
A list of all the weapons included, and their stats, can now be found on the Wiki.
Modders, you're welcome to use the master file as a dependency for your own mods, but please do not package my assets with your mod on release. Link to this page instead, so that users will always get the latest updated version.
Lastly, this mod is a constant work-in-progress. New weapons will be added as I make them. If you'd like to be notified when I add new updates, please consider tracking the mod. Also, please let me know if there are any bugs you find. Trying to keep track of everything from fifteen separate mods (and counting!) gets confusing really quickly, so if anything is missing, out of place or otherwise not working properly, please let me know and I'll do my best to fix it as quickly as possible.
DLC REQUIREMENTS
As of v4.0, the Dead Money, Honest Hearts and Gun Runners' Arsenal DLCs are required, and will not be compatible with saves using older versions of the mod. If you don't want to lose the weapons you currently have in your inventory when you upgrade, the FormID codes for each weapon can be found on the Wiki or on the Articles tab for older versions. You can use console commands to spawn new copies of the weapons you had once you have upgraded. If you don't want to use the console, I'll be leaving the older versions available for download, but will no longer be updating them with new weapons.
OBTAINING THE WEAPONS
I've injected the weapons into all the appropriate form lists and leveled loot and vendor lists (by script, without editing the base-game scripts directly, to avoid conflicts). Of course, if you're feeling lazy, you can always spawn them using the console and the FormID codes found on the Wiki.
Detailed Instructions:
Player.AddItem <FormID> 1
OPTIONAL VENDORS
There are a few optional plugins available that add new vendors who will always have at least one of each gun in stock with every three-day refresh period. More detailed information about each vendor can be found on the Wiki.
USER-CONFIGURABLE SETTINGS
The following is a list of global variables that can be defined by the player to customize the pack to your individual preference. This can be done either with FNVEdit, or while in-game using the console command
set aaaGLOB{VariableName} to {Value}
- aaaGLOBEnableLeveledListIntegration - If set to 1, will automatically inject all weapons into base-game leveled lists. Set to 1 by default. NOTE: If you change this value to 0, this mod will do nothing but take up a slot in your load order. This option is intended for mod authors, or for players who only want to be able to buy the weapons from the optional vendors.
- aaaGLOBFatStackAutoConvert - If set to 1, will automatically convert all Pre-War Money that you pick up into Fat Stacks. Set to 0 by default.
- aaaGLOBBlackHoleSaveQuestItems - If set to 1, will automatically add all notes and keys from people killed using the Singularity Rifle to the player's inventory. Set to 0 by default.
- aaaGLOBHologramDecoyLifetime - Determines the amount of time (in seconds) that the Doppleganger Grenade's hologram decoy lasts. Set to 30 by default.
OPTIONAL AMMO TWEAKS
I have made available another optional plugin that makes some minor tweaks to certain base-game weapons to bring them in line with my vision of how the different ammo types are supposed to work. The Cartridge Comparison Chart in the Images section has more details, but the Wiki has a complete list of every change the optional plugin makes, to help you decide whether or not you want to use it.
INSTALLATION
Extract all the files in the archive to your New Vegas data folder (which is the same folder where FalloutNV.esm is located) and then enable the ESP either in your mod manager of choice, or under "Data Files" in the launcher that runs when you start up New Vegas.
I've also been told that the Vortex install option works just fine, but since I don't use it myself, it's not officially supported. If you run into problems with it, I won't be able to help you solve them.
CREDITS
pixelhate - For the transparent activator mesh (which I modified, but without this, mine wouldn't have been possible)
Quetzlsacatanango - For the Q's Sign Resources mod
cable1975 - For the bowler/derby hat mesh which I modified
Voice performance for Reginald by Isaac Mian
Voice performance for Dr. Quarton by Xtraflux