Requires AWOPDeadMoney.esm only, none of the other main files or options.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
If you make any edits or improvements to my mod, please be sure that the permissions haven't changed for AWOP/AWOP4DM.
File credits
djmystro for the original A World of Pain for Dead Money mod
Donation Points system
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Changelogs
Version 2.0
Changed all the vending machine codes to have their inventory icon be a holodisk instead of Steady.
Proofread all notes. Did some minor rewriting on a few, e.g. when one note mentioned a turret having an anti-grav system that I'm pretty sure didn't.
"Radioactive Gum Drops" recipe note changed to just "Gum Drops".
Campfire recipe notes have had their typos fixed.
Sweet & Sour Smoothies have been reworked; they are now also unlocked by the Meat Cake recipe(which has been renamed and rewritten appropriately), crafting them now requires 45 Survival, they now have a 10% addiction chance and dehydrate by 25 points instead of hydrating by 100 (in line with other alcohol - one of its ingredients is Scotch), and finally they now benefit from the Old World Gourmet perk, with which their health bonus becomes 50% better.
Concentr8 Pills Black now require 90 in Medicine and Science in addition to their 90 Survival requirement, otherwise they will not appear in the crafting interface. Their recipe has been updated to mention this. I'm not so sure this is that great of a solution balance-wise, as powerful as the item is. I'm thinking of a better way to rebalance the item and am open to suggestions.
Changed the description of the Old World Gourmet perk to mention that it allows for the crafting some new items without needing to find their recipe(e.g. Meat Cakes and Sweet & Sour Smoothies).
Version 1.1
Stealth Boy moved from Chems to Aid section in vending machines
Nuka Cola Quartz, Victory, and Quantum moved from Chems to Food section in vending machines
"Radioactive Gum Drops" recipe changed to just say, "Gum Drops" to match the actual item in-game
Gum Drops moved from Chems to Food section in vending machines
Scrap Metal, Scrap Electronics, Yeast, and Flour moved from Chems to Misc section in vending machines
Automatic Rifle, Minigun, Minigun High Speed Motor, and Minigun Damped Subframe moved from Ammo to Weapons section in vending machine
Cram moved from Ammo to Food section in vending machine
Changed Destroyed Collar items found on Spencer and Number Four NPCs to not be in 100% condition. Just... felt right, I guess. I may also be planning to release a silly little mod that lets you repair that item with the Misc. deactivated collars found in OWB
Version 1.0
Cloud Mash, Meat Cakes, Concentr8 Pills Black, and Sweet & Sour Smoothie recipes renamed to say "Recipe" instead of "Recipie"
All instances of "xyz AP/HP Rounds" to "xzy Rounds, Armor Piercing/Hollow Point"
"12 Gauge Shells" note/recipe renamed to say "12 Gauge Shotgun Shells"
All instances of "5.56 mm" were fixed to "5.56mm"
All instances of "9 mm" were fixed to "9mm"
All instances of "45/70" were fixed to ".45-70 Gov't"
All instances of "Micro Fusion Cells" fixed to "Microfusion Cells"
All instances of ".22 Rounds" fixed to ".22LR Rounds"
All instances of "5 mm" fixed to "5mm"
All instances of "Auto Rifle" fixed to "Automatic Rifle"
Meat Cake recipe adjusted to require 25 Survival, as opposed to 0
Cloud Mash recipe adjusted to require 15 Survival, as opposed to 0
Spencer and Number Four NPCs had the scripted Dead Money Collar item in their inventory replaced with the benign Destroyed Collar item
I like Dead Money, and I love A World of Pain. Thanks to AWOP4DM, being locked up in DM for a while is much more bearable, in my opinion - more dungeons, more vending machine recipes, the works.
Unfortunately, AWOP4DM is pretty full of little reminders that you're playing a mod. Most of its recipes have typos or other inconsistencies with their vanilla game counterparts. As far as I can tell, it doesn't have a small team regularly going through it with a fine-toothed comb like the main AWoP plugin does, so I figured I'd fix what I found for my own sake, and share it with others.
Overview
All new ammo recipes and the notes that they're unlocked with have been reviewed. I've made a lot of changes along the lines of renaming "10 mm HP Rounds" to "10mm Rounds, Hollow Point". Renamed the "Auto Rifle" recipe to "Automatic Rifle" because the latter is its in-game name. Fixed a handful of items where "recipe" was spelled, "recipie".
I've also tweaked a couple of Aid items to be a little more balanced by bumping their Survival requirement up from zero.
One more thing as of right now, I've changed a couple of NPCs that were equipped with the Dead Money collar(same one you wear throughout the story of DM) to instead be equipped with a Destroyed Collar(normally only found on the "Man" corpse in Freeside). This is because looting additional Dead Money Collars will cause them to remain in your inventory forever after the completion of the DLC, unless you remove them with the console.
Exact Changes
You can find all of the exact changes I've made in the Logs tab.
Future Plans & Ideas
Rename all AWoP Ghosts to include what variant of Ghost they are(trapper, harvester, seeker).
After implementing and testing the above change, add said Ghosts to the proper formlist so that killing them advances their respective Challenges.
Fix AWoP enemies dropping Knife Throwing Spears that aren't at full condition. In addition to it being a little janky to have thrown weapons not at full condition, I think it's possibly related to the fact that the number of Throwing Knife Spears can be displayed incorrectly in your inventory.
I think the vanilla "Yum Yum Deviled Eggs" recipe is supposed to be "YumYum Deviled Eggs". Whoops, almost got all the typos!
Installation
I personally use the FOMM Fork, but NMM, Vortex, or Mod Organizer should all work. I don't recommend installing mods manually. Make sure that my patch is loaded after Dead Money and A World of Pain for Dead Money in your load order.
Special thanks to Djmystro for making A World of Pain for Dead Money, and the many people who helped him get as far as he did -- see his credit section for an exhaustive list.