About this mod
Adds a note at the bottom of the pickpocket menu indicating the pickpocket success rate for the highlighted item.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Adds a note at the bottom of the pickpocket menu indicating the pickpocket success rate for the highlighted item.
Pickpocket success is guesswork, and while that is inherently realistic, it is unfortunately part of the problem with pickpocket in general -- a game mechanic whose shortcomings cause most players to reload their save. This mod is intended to soften the blow by letting the player know whether pickpocketing a target is going to be worth it for them, or whether they're better off waiting until they've raised Sneak a bit more.
Note: The vanilla game caps pickpocket chances at 85%. Personally, I recommending using a mod which eliminates this cap, since the main push of this mod is to help transform pickpocketing into something that can be used without ever having to resort to manipulating the game with saving/reloading. Even though such mods already exist, for the sake of convenience I offer a version of this mod which does the same.
Notes:
- Compatible with Loot Unconscious Victims.
v1.0b: Stability update to circumvent NVSE losing track of string variables.
Other New Vegas mods I made:
Bugs:
- Asterra's Many Fixes - Fixes a lot of things not covered by Yukichigai Unofficial Patch.
- Remember Ammo Count On Reload - Prevents the game from fully reloading your weapon every time you load a saved game.
- No More Double Open & Close Sounds - Corrects for longstanding audio bugs associated with opening and closing doors and containers.
- Restoring Hope Quest Morale Fix
- Debt Collector Quest Fix
Personalization:
- Less Constant Music - Reduces the incidence of background music from 100% to 25%.
- Doc Mitchell Easier to Impress - Forces Doc Mitchell to judge the player character's S.P.E.C.I.A.L. on a 1 to 9 scale, rather than 1 to 10.
- Snowglobe Tweaks - Minor lore-friendly tweaks to make snowglobes less clunky.
- Show Pickpocket Success Rate - Adds a note to the pickpocket menu indicating the pickpocket success rate for the highlighted item.
- Loot Unconscious Victims - Lets you open the inventory of any equipment-carrying enemy who has been immobilized.
- Asterra's Lore-Friendly Challenges - Adds several challenges aimed at exhausting what the game has to offer.
- Get Both Alien Blaster And YCS/186 - Gives lore-friendly access to both weapons in a single game.
- Implant GRX Recycler - Forces each individual dose of Implant GRX to have its own 24-hour recycle.
- Beyond the Beef Tweaks - Changes to the Beyond The Beef quest aimed at improving options and making the conclusion more fulfilling.
- Empty or Not Empty - Removes the magical ability to clairvoyantly know when containers are empty, until they've been checked.
- Eddie Hears An Explosion - Irons out one of the clunkier moments in the game. (Improved since the first version.)
- Dark Craving - Adds the cannibal addiction feature from Fallout 4's survival mode.
- Legendary Difficulty - Matches Skyrim's "Legendary" settings.
- Higher Female Protagonist Voice
- Higher Voice for Veronica
- Choose Lockpick Or Use Key - Provides the option of lockpicking doors and containers regardless of whether you already have the key.
- Wild Wasteland Checklist - A menu-based, self-updating checklist of all of the Wild Wasteland content.
- Honest Hearts Workbench Crate Luck - The skill book crates in Honest Hearts obey the player character's luck.
- JSawyer Mod Vanilla Number Of Perks - Makes the perk count end at the vanilla 25, rather than JSawyer Mod's 17.
Redacted or redundant due to subsequent osmosis into mods from other authors: