Allows you to switch between several equipment configurations depending on whether your weapon is holstered or not, or depending wich hotkey is pressed.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 4.2
fix armor unequiped if it was the same for combat/non combat
Version 4.1
nothing new, it's just that the ini file provided with 4.0 didn't have default values like I want them. Not useful to download if you already have 4.0 version.
Version 4
add 'hotkey' mode and 'mixed' mode (read description)
Version 3.1
fix typo error causing script to not work as intended and creating issues
add some checks to prevent rare issues when using some other animation mods like sprinting ones
Version 3
No more MCM, use the .ini file provided !
Big script optimization, change some behaviour
More stable
Version 2.6
fix for recent xNVSE version causing bugs
Version 2.5
add slots customization in the MCM, for expert users
clean some remainings useless things
upload a full french version
Version 2.1
backpack management (the armor part needs to be activated in the MCM)
Version 2.0
new version made from scratch: a lot of less scripts, everything is simplier, no more hotkeys managment at the moment, no more INI file
remove the "weapon with a mod" trick because Johnny Guitar fix this natively
Version 1.3
fix gear swap bug on player's death
fix bug that occurs when starting the game and cause inverted equipment
Version 1.2.1
.ini option to enable or disable gear swapping in combat
little script optimization
Version 1.2
Complete script rewriting to make them more efficient and faster.
JohnnyGuitar NVSE (you can do without, but weapons with a mod attached will have issues)
SHORT DESCRIPTION: Allows you to switch between several equipment configurations depending on whether your weapon is holstered or not. The mod allows you to own 4 different equipment configurations (2 "civilians" and 2 "combat").
BASIC USAGE : The process is very simple : when you draw your weapon your civilian clothes are saved and replaced by your combat clothes. When you sheath your weapon, you are again equipped with your civilian clothes, and the combat clothes you're wearing are saved for later.
MORE DETAILS : By default, the mod will only work for items using 'vanilla' headgear slots, backpack slot and body slot, but you can also enable others slots, if needed. You have two main outfits (one civilian, one combat) as well as two alternative outfits (one civilian, one combat). When you draw your weapon, hold down the chosen key and you will then be equipped with your alternate combat gear. To switch to your alternate civilian outfit, all you need to do is hold the same key while holstering your weapon.
'HOTKEY' AND 'MIXED' MODE: Available through the .ini, those modes are totally different from the main one. In 'Hotkey' mode, the holster/unholster function is replaced by an hotkey system. Each vanilla hotkey set with nothing or with a weapon will have an equipment configuration. 'Mixed' mode will use the 'Hotkey' mode for body armor and the holster/unholster system for headgear. Still a bit experimental right now but seems to work without issue.
NOTE FOR MODDERS : If in your mod you need to disable Auto-Equip, you can do it very simply by adding the following lines to one of your scripts: The first and third lines are optional (it's just to avoid creating INI files if user doesn't use the mod) and will check if the mod is active, even if user merged it while the second line will prevent the mod from working. When you want to enable the mod again, just change the 1 from the second line for a 0.