Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
SenterPat: Creator of TTW - Monster Mod on nexusmods.com
The many amazing people who created Tale of Two Wastelands at taleoftwowastelands.com
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0
Creation!
I love TTW - Monster Mod, but it's currently broken because some of the ghouls it adds crash the game when you see them. This patch removes all extra ghouls from TTW - Monster Mod so that we can enjoy all the other neato creatures. I couldn't figure out which specific ghoul from the monster mod causes crashes because these garbage ass gamebryo engines provide piss poor error logging, so I had to axe all of the ghouls to get this mod working.
To use this patch: Remove the original .esp file, "Immersive Wildlife - original.esp" from your load order and replace it with "Immersive Wildlife - no ghoul fix.esp".
This is meant for TTW version 3.2.
NOTES AND UPDATES, please read
10-19-2020 - This mod still causes crashes when you get close to Canterbury Commons. I can't figure out which creature causes it, but I'm guessing that it's a giant ant or robot used by the AntAgonizer and Mechanist when you first discover Canterbury Commons. If you get sudden freezes, disable this mod before you enter Canterbury Commons, the Mechanist's lair, or the AntAgonizer's lair, and then enable it again after you leave.