It allow you to store your hotkeys, in case you have some or all of your hotkeyed items removed (entering a casino,the fort or the silver rush, deciding to go somewhere with only part of your artillery...).
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File credits
Obsidian and Bethesda for Fallout New Vegas and Fallout 3 (as New Vegas is based on Fallout 3) Ian Patterson (ianpatt), Stephen Abel (behippo), Paul Connelly (scruggsywuggsy the ferret) and Hugues LE PORS (hlp), for NVSE jazzisparis and LuthienAnarion for JIP LN NVSE Plugin GamerRick, for warning me I needed to bind the activation each time the game loads and not only the first time it dos.
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Changelogs
Version 1.1
Fixed a critical error making the mod work only the first time you loaded it. Improved the description text.
Version 1
Original upload.
This mod requires NVSE and JIP.
It allow you to store your hotkeys, in case you have some or all of your hotkeyed items removed (entering a casino,the fort or the silver rush, deciding to go somewhere with only part of your artillery...).
When you push the use key (the key you use for activation, no matter if it's the vanilla 'E' key or if you have changed it to let's say 'R', 'U' or 'backspace'), your hotkeys are stored and the hotkeyed items having losed their hotkey will have it recovered (unless you have hotkeyed a new item to that hotkey, obviously)
So, basically, you push the activate button outside the inventory when you want to store you hotkeys and when exiting a casino or in whichever other moment you have your hotkeys lost and the items previously hotkeyed to them in your inventory. Using the activation key while the items are not in your inventory does nothing.
One thing to keep in mind is that if you try to assign an already hotkeyed item to a different hotkey, you'll need to assign something to the it's previous hotkey or otherwise you'll have the same item stored for two hotkeys, which will make undo the last change.
Also, if you have more than one item of the same type when recovering the hotkey, the one that will end up hotkeyed will be the last one entering your inventory.