This mod adds a schematics for two new weapons: a mini-turret that can be thrown as a grenade and a mini turret that can be placed as a mine..Read description and watch video.
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Changelogs
Version 1.03
Small fix to mini-turret collision meshes properties.
Version 1.02
Simplified the script of both mini-turrets. Eliminated an unnecessary sequence from the animation of the mini-turret. Please, test this new version and report any error..
Version 1.00
Resized the mesh of the mini-turret mine to fit the hand of the player properly. Reduced the range at which the mini-turret mine triggers. Removed the beta status of the mod.
This mod adds a schematics for two new weapons: a mini-turret that can be thrown as a grenade and a mini turret that can be placed as a mine.
Mini-turret grenade: Can be thrown as a grenade. On landing, it will rise about a meter above the surface on which it lands, it will start spinning and firing shrapnel in all directions for 5 seconds. On running out of ammo it will explode knocking down nearby enemies.
Mini-turret mine: can be placed as a mine. When enemies enter its activating radius, it will rise about a meter above the surface on which you placed it, it will start spinning and firing shrapnel in all directions for 5 seconds. On running out of ammo it will explode knocking down nearby enemies.
The schematics for both mini-turrets are located in the workshop at Novac.
Watch screenshots and video.
WARNINGS
1-When you throw the mini-turret grenade, make sure you aim the ground because it will rise about a meter above the surface it lands. If it lands on a table or obstacle, or hit a wall or an enemy, it will end at a height where its shrapnel wont hit any enemy because it will be to high. 2- On throwing it, run and hide. It will start rotating and firing in all directions and you can get hit by shrapnel too.
THANKS to
Bethesda and Nexus community and pixelhate for his useful tutorials