Adds a unique version of the Recharger Rifle to New Vegas. It has a black and orange theme (with its beam, muzzle flash, and visual effects all being orange) and fires 3 beams at once in a random pattern, though it takes 2 seconds to recharge and fire again.
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Changelogs
Version 1.13
The unique Recharger Rifle can now be repaired with ordinary Recharger Rifles in addition to Laser Rifles.
Version 1.12
Ensured that using the weapon counts toward GRA's Curios and Relics challenge. This applies only to the DLCs version and does not affect the Base Game version.
Version 1.11
Changed the light associated with the muzzle flash to create a more orange glow when the weapon is fired.
Version 1.10
Added orange impact particle effects, thanks to Nexus user weijiesen.
Version 1.00
Initial version.
This mod adds a unique version of the Recharger Rifle. This weapon has an ammo capacity of 1 and has an ammo regeneration period of 2 seconds, but it fires 3 beams at once, each beam doing 30 damage if it connects. It does have a couple of drawbacks, as it is slightly heavier and has less item health than the standard Recharger Rifle. It also has a skill requirement of 25, rather than 0. Of course, it is also worth significantly more caps than the standard Recharger Rifle.
Visually, the painted portions of the weapon's body are black instead of blue, and its glowing parts are orange. The glowing tubes near the rear of the weapon are also considerably larger than those of the standard Recharger Rifle. The unique weapon's beams, muzzle flash, critical disintegration effects, and impact particles (thanks to Nexus user weijiesen) are orange as well.
LOCATION
Spoiler:
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In the Base Game version, it's located on a desk in the basement of the REPCONN Test Site behind some crates (to find it, climb the stairs up to where Harlan was and look down behind the crates). In the DLCs version, it's found on one of the escaped Little Yangtze prisoners (Old World Blues).
ITEM IDs MF Powerbreeder Delta: XX00239C
REQUIREMENTS Versions are available either for use with the base game, or with the DLCs.
KNOWN ISSUES None. Please report anything you find in the comments.
CONFLICTS This mod does not directly alter any base game weapons, textures, leveled lists, or form lists. The weapon does depend some base game textures. It could conflict with anything that alters the locations where the unique weapon is placed (see Locations above) or anything that uses AddOnNode indexes 62 and 72.
RECOMMENDATIONS I recommend my mod, GRA Unique Weapons Relocated, which changes the location of the unique Recharger Pistol, MF Hyperbreeder Alpha, so that you can find it in the world as well.
INSTALLATION Only download ONE of the two files, depending on your preference. Put the contents of the mod folder (the folder with the .esp inside of it) into your Data folder, or use a mod manager. To uninstall, delete the mod's files (.esp, meshes, and texture) or uninstall using a mod manager.