About this mod
Moves a door. Unnecessary unless you have both GRARG and WotNM (quest version) installed.
- Requirements
- Permissions and credits
Version: 1.0
Author: Zoroasterisk
*This mod requires Gun Runners Arsenal DLC, GRARG, and WotNM*
\\Description//
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This mod simply moves a door created by Gun Runners Actually Run Guns (GRARG) into a position that allows access to the hallway behind that wall, which is needed to access the basement created by Weapons of the New Millenia (WotNM).
\\Details//
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The original author of GRARG, ripple, no longer has FNV installed. GRARG edits the same space as WotNM, which it's incompatible with. ripple has provided blanket permission for anyone to create a compatibility patch, so I've taken the liberty of doing so. I simply moved the door up and back, then put an arch around it so it'd look more like it was part of the building. The texture doesn't quite match, as can be seen in the screenshots. I might fix that in future editions as I get better at using the GECK.
This mod doesn't use any assets from WotNM itself, but it does move the door to a place that's normally inaccessible unless it's installed. Why anyone would install this mod if they didn't already have both GRARG and WotNM is beyond me, but I digress.
\\Installation//
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1.) Extract the ESP into your data folder. <Fallout New Vegas/Data> I prefer to use Mod Organizer 2 for that sort of thing, but it's not absolutely necessary.
2.) Sort your load order. This should load after GRARG, but I don't think it matters where it loads in relation to WotNM. I'd still recommend loading it after WotNM anyway just to be safe, though.
\\Uninstallation//
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1.) In MO/Vortex/the FONV launcher/FOMM, uncheck the ESP
2.) Delete the ESP from the Data folder, or uncheck the mod in your mod manager of choice.
\\Utilization//
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Just walk up the stairs. The door will be on your right when you get to the top.
\\Incompatibility//
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This shouldn't be incompatible with anything.
\\History//
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1.0) 3/28/2020 - Initial release