Dedicated Weapon Animations (kNVSE)
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Version0.2.9
About this mod
Formerly 1st Person Animation Replacers, now its one of the biggest weapon animation ovehauls for FNV in terms of content, thanks to kNVSE. Featuring full animation sets for over 50 weapons, not counting duplicates from GRA, TTW support
- Requirements
- Permissions and credits
- Changelogs
- Donations
//////////VIDEO SHOWCASE//////////
Half of shown animations are still relevant, will post my showcase once i feel like doing it, credit to Barshun for the video
bAutoWeaponNoFiringDelay = 1
(Inside the Stewie's tweaks ini)
it will prevent any weirdness with automatic weapons in the game and it is vital for my mod to work properly, im suprised that some ppl dont have it set to 1 or worse - don't have Stewie's mod installed (seriously why) credit to CarbonWaffle for finding it out
OVERVIEW:
This is a kNVSE plugin dependent weapon animation mod that makes all weapons affected by it feel more unique and satisfying to use
- animations are synced with 3rd person, meaning there are no reload cancels etc. and all reloads are longer
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- no esp or esm
- since it is a kNVSE animation pack, You can use it with other weapon animation mods
- You can 'quickscope' with all weapons affected by this mod, no more 'floating' weapons when exiting IS mode EXAMPLE OF THIS BUG .
INSTALATION:
- Install the kNVSE plugin
- Download the mod via Your prefered mod manager, or manually
- Install ISControl Enabler to have iron sights animations working properly
- Enjoy (or dont)
RECOMMENDED MODS:
These mods (and many others) will greatly enhance the FNV's gunplay, these are just my picks
Consistent Spread (MUST HAVE) - A mod that fixes vanilla bugs with spread mechanic
Dynamic Weapon Spread - adds a mechanic where weapons are less accurate while hipfiring, but are very accurate while ADSing, highly configurable
Viewmodel Recoil - Adds a lot more visual recoil to all guns, highly configurable
Immersive Recoil 2.0 - Adds ACTUAL recoil to guns, very comprehensive and configurable
FOV Slider - I reccomend 67 player FOV and 90 game FOV, also nearclipdistance at 4
Iron Sights FOV adjuster - Similar to FOV slider, but for aiming exclusively
lStewieAI's Tweaks - its a must have for anyone lol
B42 Weapon Inertia - use it, seriously
NOTES:
The IS animations are named same as Hitman's - ##ISControl, it ensures consistency between animation mods and i'd like it to be a standard, so anyone coming from Hitman's anims wont need SNIFF , but i highly reccomend this tool to patch any modded weaponsredundant due to ISControl Enabler- Also - IS animations are based off of WMIM to ensure a pinpoint accuracy while aiming, i also removed a slight idle wobble (not weapon wobble) while aiming which could sometimes throw Your aim off
- Be sure to remove any overlapping weapon animations from different sources that are relient on Json, for example Hitman's Service Rifle will conflict with mine
korri123 Who just fixed FNV's gunplay, biggest chad on Nexus, without him this mod would be A LOT worse, so THANK YOU!!1!one!!1
Hitman47101 for sharing his rigs to get me started
DecerBW aka Asurah for listening to my whining and pointing me in right direction in making IS anims XD
rockbiter68 and jmajero for listening to my yap and for good company while making anims :P
Navaro for reload sounds
Audixas for converting majority of my anims into json format and various testing