Randomises NPC height in such a way that it's consistent across saves and playthroughs. Includes customisable INI settings for height scaling with SPECIAL, and/or gender disparity.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
You're free to modify and improve this mod, so long as you don't upload a functionally identical copy, and so long as your fork's permissions are identical too. This license applies recursively.
File credits
CovenantTurtle, carxt for the math and research work for height distribution in a given population. CovenantTurtle for ESP plugin and compatibility script. carxt for the NVSE dll implementation.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.1
Added crucified NPCs to exclusion list, and changed height of excluded actors from 0.99 to 0.9999
Version 1.0.1
Removed TTW masters from header of NV file.
Version 1.0
Uploaded mod.
REQUIRES NVSE
This mod randomises NPC heights so they're kept the same across save files and playthroughs, and comes with a highly customisable INI file to tweak the distribution to your liking. Default settings are meant to show off the scaling as much as possible, so you can get a feel for the different heights have been changed in version 1.1 to use formula #2, as we feel this provides the best balance of realism and diversity.
FEATURES:
- NPCs with base heights other than 1.0 are unaffected, e.g. Sunny Smiles (0.95) and Legate Lanius (1.15)
- Customisable value for maximum height change (e.g. ± 0.15 is the default)
- Can be made to scale more or less with SPECIAL, or to give the genders different average heights
- Comes with three different functions for calculating height: (1) realistic, (2) semi-realistic, and (3) highly varied
- Fully compatible with mod-added NPCs, and is completely safe to customise or uninstall mid-playthrough
- NPCs with multiple bases (e.g. Benny in The Tops versus at The Fort) can be excluded by adding them to the formlist "HeightRandomizerExclusionsLIST" in HeightRandomizer.esp. This already comes pre-populated with those we found in NV & TTW
RECOMMENDATIONS: - lStewieAl's Tweaks - It's highly recommended you use the setting "bCharacterNonMeleeDamageIgnoresScale" set to 1, and optionally "bCharacterMeleeDamageIgnoresScale" set to 0.
For those interested in the maths, here are our inverse cumulative distribution functions, where |x| < 0.5. See the mod images for a graphical comparison:
Spoiler:
Show
NOTE: Option 1 is approximately an inverse CDF with mean of 0, and standard deviation of 4/70. This number was chosen assuming that a scale of 1.0 is 5'10" (or 70"), thus giving an in-game stddev of 4" just like real life.