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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
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Author notes
You can credit me or not, but It would be nice if you do if you use my assets in your mods.
File credits
-Most of the Game Settings are based on NV Classic Rebalance by "Surly" and for the DLC version by "Red" on Nexusmods -The Recipe esp is from the mod NV Classic Rebalance by "Surly" and for the DLC version by "Red" on Nexusmods -The Script and LeveledList files were created by me -Bethesda Softworks and Obsidian Entertainment
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Changelogs
Version 1.2.5
Renamed DTDivisor to DTMultiplier
Added mininum DT level of 1.0 when changing DTMultiplier
Removed ResistTypes Toggle because of the potential for issues, ResistTypes are now part of main functionality
Nerfed Medium Armor when calculating armor under a Vanilla Damage Threshold of 15. (Note: Plasma and Electrical Weapons should be more useful now against Medium Armor)
Added an override for the new resist types for user's who are having problems with incorrect resist types.
Version 1.2.4
Edited INI by setting DamageSkillBase and DamageSkillMult to Vanilla game Settings, should make the game more balanced
Version 1.2.3
Fixed Bug with Base Health where the Player's Base Health was being leveled in mode 2. Work now by checking whether editorID is not Player And Playerfemale
Fixed Bug with Vangraff Combat Armor not having special Object Effect
Changed INI configeration to a more minimal setup
Temporarly disabled health edits for creatures because of bugs with SetObjectHealth and incorrect Supermutant and Nightkin health values.
Added a Damage Multiplier to INI for user balancing
Balanced Healing Items Dynamically based on Base Hitpoints, Endurance, and Level Statistics
Negated Melee and Unarmed Weapons from Critcal Hits edits to see if this make them more useful
Version 1.2.2
Fixed Bug with Light Weight Metal Armor not having the correct Damage Resistance
Version 1.2.1
Disable LeveledList edits in INI by default because of runtime errors
Changed the Name of the Mod From Classic Fallout Damage Overhaul to Classic Fallout Armor Overhaul
Fixed bug with Tesla Power Armor where DT subtraction was effecting helmets instead of armor
Fixed bug when haveing Damage Resistance on clothing with DT of 0
Fixed bug with weapon edits where Laser Detonator had a damage of 3 per shot, also applied to shotguns
Nerfed Handle Weapon Damage from 14 to 10 and added a conditon below 20 Damage and greather than 5
Simplefied Creature Armor Code and Improved Creature Armor System
Version 1.2
Fixed a bug where resist types where not properly assigned to armor with object effects
Version 1.1
Changed AP Damage from 0.5 to 0.6
Changed INI Settings
Buffed Tesla Power Armor Plasma DR from 60 to 80 and Electrical DR from 70 to 80
Main: This mod takes the armor system from the classic fallout titles, Fallout 1, 2, and Tactics, and adds that system to New Vegas using a menu mode 4 script that runs once per launch. I created this mod because I really enjoyed NV Classic Rebalance's edits to the game but didn't want to go through FNVEdit every time I install another mod. This was a problem with my previous mod, Willy's Damage Mod, where I spent more time patching the game then playing it. The advantage of scripts is that I can make large changes far faster, making balancing easier and quicker.
Key Features The Key features of this mod are compatibility with mods that add new Locations, Weapons, Armor, Creatures, and NPCs. Mods that might have problems with this mod are other overhaul mods. You can say that this mod is Semi-Compatible which is better than no compatibility. The mod takes items from the game by adding them to lists. After the items are added to these lists, they are edited one by one using condition statements. This is all done when starting up the game, and takes 1 or 2 seconds to complete. All settings can be turned off using an INI file included in the mod. Other features of this mod include...
New Damage Resist Types
Damage Resistance: DR
Laser Resistance: LAS
Plasma Resistance: PLM
Electrical Resistance: ELE
Fire Resistance: FIR
User Control over Hit Points
With an option of 3modes
Vanilla: Disables the Hit point adjustments.
SetValue: Sets the NPC's and Player's health to a set value by the player.
LeveledHealth: Sets the Player's health to a set value and adjusts the NPC's health based on their Base Level Set in the GECK.
Dynamic Weapon Skill Edits This togglable feature rebalances weapon skill dependencies using value such as Damage and DPS to calculate to required skill to handle the weapon effectively. This feature also works with weapons with multiply projectiles.
User Control over Ingestibles
Dynamic Healing Items Balancing
No Food Healing
Ingestible Weights
Game Settings Adjustments
Damage Multipliers and Statistics
Barter
Carry Weight
Endurance
Agility
Bonus
Weapon base damage buffs adjustments
Automatics + 3
Laser + 2
Scatterguns + 12.6
Handle Weapon + 14
Compatible Limb Damage adjustments
Weapon Jam Frequency
Fatigue Frequency
Plasma Rifles' Fire Rate Buff
One round Energy Weapons
Recommended Mods to used with this (check the note at the bottom)
Credits -Most of the Game Settings are based on NV Classic Rebalance by "Surly" and for the DLC version by "Red" on Nexusmods -The Recipe esp is from the mod NV Classic Rebalance by "Surly" and for the DLC version by "Red" on Nexusmods -The Script and LeveledList files were created by me -Bethesda Softworks and Obsidian Entertainment
License The Classic Fallout Armor Overhaul Script and LeveledLists esps are Creative Commons The Classic Fallout Armor Overhaul Recipes.esp can only be uploaded on Nexusmods, this is until I replace it edits.
Program was edited by GECK Extender and FNVEdit
Note: I recommend using NAWEMO with this mod because it helps in fully taking advantage of the mod features. Also I added an optional INI that adds the settings from the mod NV Classic Rebalance mod. If you wan to remove condition and skill penalties for this mod, use lStewieAl's Tweaks and set these values to 1, bNoScaleNpcDamageResistanceByCondition, bNoScaleNpcDamageThresholdByCondition, and bNoWeaponConditionDamagePenalty. IStewieAl's Tweaks are not required by default.