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prodlimen

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prodlimen

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About this mod

This brings to the game four postapocalyptic vehicles inspired by Mad Max movies. A sample of each of them can be found in the road located infront of Nevada Highway Patrol station.

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Changelogs
Mad Max style vehicles (MODDERS RESOURCE). 
 
---DESCRIPTION---
This brings to the game four postapocalyptic vehicles inspired by Mad Max movies. A sample of each of them can be found in the road located infront of Nevada Highway Patrol station.

---FEATURES---
- Four Mad Max inspired static vehicles named Razor, Baroness, Thunderbucket and Rhino, all with its own collision mesh.
 
 
---LIMITATIONS---

* The plugin provided only added the models in the road located infront of Nevada Highway Patrol station in order to showcase them. 
 
---PLUGINS---

MadMaxCars.esp
 
--REQUIREMENTS--

 Fallout New Vegas.
 
---INSTALLATION---
1) Download the file called MadMaxCars.zip
2) Unzip the file.
3) Open the folder called MadMaxCars.
4)Grab both Meshes and Textures folders and the plugin called MadMaxCars.esp and drop  them into your Data Folder (the one where your FalloutNV.exe and FalloutNVLauncher.exe are located).
5) Open Fallout Mod Manager or any other Mod Manager you're using, find the plugin MadMaxCars.esp  you dropped in the Data folder and tick it. Start the game.  
 
---UNINSTALLATION---

1)Go to your Data folder (the one where your FalloutNV.exe and FalloutNVLauncher.exe are located), open your meshes folder, then open your 1prodlimenbox folder and erase the files Thunderbucket.nif, Baroness.nif, RhinoTruck.nif and Razor.nif 2)Then go again to your Data folder, open your textures folder and erase the one called 1prodlimenbox; 3)Go to your Data folder again and erase the plugin MadMaxCars.esp
 
---TOOLS USED---
Blender 2.49 (Reshapping).
GIMP 2.10.10 (Retexturing).
 
---CREDITS---
Prodlimen for reshaping and retexturing the original asset with the use of vanilla resources.
Obsidian for creating Fallout New Vegas.
Blender and GIMP development teams for creating such amazing tools.
 
-PERMISSIONS-
You're allowed to use/modify this assets as long as you give proper credit.