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NVZ - New Vegas Zombies
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Version2.3.1
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- Manual
File information
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About this mod
Face the horde in this tribute to zombie wave survival known as New Vegas Zombies, with custom model ports by georgem1010, Rikku Rikku, Dragbody, M4k4rov, iSebastein and RadioAM. Fully scripted and made to feel like the real deal.
- Requirements
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DLC requirements
DLC name Dead Money Honest Hearts Old World Blues Lonesome Road Gun Runners' Arsenal Courier's Stash Nexus requirements
Mod name Notes JIP LN NVSE Plugin JohnnyGuitar NVSE New Vegas Script Extender (NVSE) ShowOff NVSE Plugin SUP NVSE Mods requiring this file
Mod name Notes New Vegas Zombies - Hitman Animations Patch HARD REQUIREMENT - Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
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- Changelogs
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Version 2.3.1
- Removed sloppy accidental edit of the 1950s Casual Variant Female Old Texture. Added compatibility for CRAWLERS. Added new assets. Made Wunderwaffe and Raygun semi-auto to fix shooting bugs some users had. Changes to wunderwaffe effect radius. Added note to show players custom controls. Added crawlers! Changed roombounds in Theater. Other bugfixes. More work on the Die Schule map.
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Version 2.3
- Lots of work on the a map, although it is unreleased. Lots of bugfixes. Added new map. Fixed bug with boss rounds on Ranger Station. No more crash on Nova Crawlers. Zombie barrier animation less buggy. Improved Navmesh Improved AI Perk machines do not display message if you own the perk. Changes to Ranger Station. Addition of random Idle Perk Jingles Fixed bug where "Damned" song would not play in graveyard. Recompiled all scripts and fixed issues. Changed projectiles to not be penetation. Get the standalone mod instead. Removed looping sound from map select Teddy terminal Audio improvements for certain aspects like barriers. Removed emissive light from power ups as they may have caused crashes. Fixed wunderwaffe bugs. Molotov should now have a model inside the Mystery Box. Made shotguns not all slugs. Fixed bug with non-slug shotguns and point racking. Holstering your weapon now swaps you to your next weapon. No more needing to use the Pip-Boy! Spawner changes to some maps. Removed the Browning from the game because it is hella bugged. Pack-A-Punch no longer gives you a weird message when used.
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Version 2.2.1
- Hellhounds now spawn two at a time, with no more than 8 per round. Zombies on rounds under five are much slower. Teleporter on Sierra Madre works now. Player can become downed by diving off of large distances. Teleporting Mystery Box glitch should be fixed. Browning wallbuy renamed. Changes to barriers. Songs stop on death. Greatly improved effects visuals for the following weapons: - Raygun - Porter's X2 Raygun - Wunderwaffe DG-2 - Wunderwaffe DG-3 JZ Added Gersh Devices. Added Thundergun. Changes to zombie spawn rate speed. Running zombies now run faster.
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Version 2.2
- 09JUN2022 V2.2 Big fixes. Fixed bug where you obtain molotov cocktails from max ammo when you do not own any. Sierra Madre additional lighting fix when power is turned on. Changed Sierra Madre spawns. Fixed Mule Kick (broke in last update) Improved damage equations, more like the real thing. (skill does not impact damage anymore) Player is now invulnerable when in the death cinematic. Improved Sierra Madre zombie spawns. Fixed Sierra Madre zombie pathing. Zombies now die if left idle. This helps prevent zombies from being stuck outside the map. Removed head explosions in Theater map. Nova Crawlers should impact performance less. Ranger Station pathing in power room. Monkey Bombs fixed and re-added! Additional lights in exceedingly dark areas. Cymbal Monkey audio improved. Script optimizations. M1911 should be much more accurate now. Less XP spam from Nuke powerups. UI added, thanks to Anro. Fixed Mystery Box bugs. New implementation of music/sounds. Fixed Bowie Knife cost. Locked containers, preventing loot. Moved MP40 wallbuy on Sierra Madre. Navmesh changes. New barrier preset (wall debris) Fixed bug where Player can actually die, resulting in no "Game Over" Lowered how loud the zombies are. Changes to the songs. Can access radio on Ranger Station again. Electric traps do not blind the Player anymore. Electric traps have improved damage system. Electric traps prevent sprinting while being electrocuted. Fixed bug where Player would be incapacitated at the beginning of the match. Further improved zombie Player tracking AI. Power Ups have proper models now. Fixed Power Ups bugs. Changed Power Up drop rates. Max of 4 Power Up drops per round. Edits to flamethrower weapon. Fixed Ranger Station teleporter and other details relating to it. Power Ups have models from Black Ops 1 now. Power Ups can be activated by walking into them. Mystery Box model updated. Plays animation of box spinning. Mystery Box physically shows the weapon you get. Futher improvement of mystery box mechanics. Updated power switch model and mechanics. Bullets penetrate through zombies. Barriers reset at the beginning of each game. US Military Police zombies added. US Military Police zombies used on Ranger Station, Sierra Madre, and Theater. Zombies are controlled by Richtofen on Sierra Madre and Theater. Added jingle to perks when purchased. Updated Wunderwaffe model. Improved Game Over system. Added zombie death sounds. Wall weapons reworked.
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Version 2.1.1
- 05JAN2022 V2.1.1 Replaced 9mm SMG with MP40 from jimyaupi's "COD WWII Weapons Project" mod. Improved zombie spawns on Sierra Madre map. Improved toxic cloud in Sierra Madre. No longer blinds you, and actually notifies you. Fixed bug where Pack-a-Punch would steal weapons. Perk machines now apply the perk immediately on activation. No more going into the Pip-Boy to use an item. Perk machines also now play a drinking animation when used. Blinding effect reduced.
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Version 2.1
- 03OCT2021 V2.1 Added new Theater map. Updated purchase text of items to be more true to original game. Modified "buy" placement of M1 Garand on Shack map. Fixed bug where pack-a-punched weapons weren't recognized by Max Ammo. Improved capability for custom maps made by Players like you! Prepared more for NVMP compatability. General bugfixes and stability improvements. Zombies track the Player better. They will now overwhelm you much easier. And more!
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Version 2.0.1
- 06AUG2021 V2.0.1 Added barricades to the game! Minor bug fixes. Changed damage modifier on arms to x1 (from 0.88) Changed map navmesh to allow zombies to jump from ledges if near them. Fixed dismemberment system ever so slightly so limbs pop more often. Added brain talk for the big brained. Script optimizations. Implimented dynamic boss round list to allow custom boss zombies. Fixed lighting in Pack-A-Punch room on Sierra Madre Added collision to prevent standing on top of things to avoid zombies in various locations. Added new zombie spawn point in spawn room of the Sierra Madre Box now has ability to only move if there are more than one location for it. Box now doesn't tell you what you'd have gotten if not the Teddy Bear. Fixed issues with Sierra Madre terminal script Added small map
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Version 2.0
- 18JUL2021 V2.0 Added new Perks: PHD Flopper, Stamin-Up, Mule Kick. Added new map: Sierra Madre. Added new zombie models. Added Hellhounds. Bugfixes for first map and second map. New death system. New explosive system. New box weapons. Added Pack-A-Punch Added "Damned" music to starting area. Added new songs: Abracadvre, Not Ready To Die, Paredolia, Coming Home, Carry On Added Bowie Knife Removed Cymbal Monkeys Added Molotov Cocktails Added Moon chatter Added new radio trap Added new electric trap Script optimizations Live dismemberment "Crawler" zombies Map reset ability Added PPSH Added new teddy bear system Dynamic spawn locations Added Trench Gun Added Richtofen's Grand Scheme Added Big Bang Theory Adding lore Zombies no longer run away Zombies climb barriers Max ammo power up improved. Adds ammo for all weapons owned. Added Nuke, Double Points, Insta-Kill
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Version 1.3
- Added Power Ups! Fixed Raygun and Wunderwaffe. Much more useful and overpowered now. Added "Quick Melee". Press the "Grab" button to draw knife. Improved weapon damages. Much more reliable. Still more lore friendly than Frontier. Hope you guys enjoy!
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(Thank you Activision for allowing use of your assets)
Welcome to the zombies experience you
didn't think you wanted...
New Vegas Zombies!
Welcome to the zombies experience you
didn't think you wanted...
New Vegas Zombies!
Feel free to use Better Ghouls for a better, scarier experience.
New Vegas Zombies is an effort to replicate the enjoyable horde survival
from Call of Duty: World At War and Call of Duty: Black Ops,
but in the Fallout world. It is unrelated lore wise to the actual world, and will not interact
with the world in any way.
"What makes this so special? There have been other mods like this before."
I am glad you asked! NVZ directly replicates the exact same ways the real zombies
mode plays, including a points system, power, and even two-hit kill. There
are some minor differences, but they are either engine differences or made due to artistic vision.
Even the manner of "One shot nets you ten points, and a headshot is worth 100" was implemented.
CORE MECHANICS:
- Points system
- Power system
- Wall buys
- Functioning Mystery Box
- Actual Wonder Weapons
- Easter Egg Songs
- Death Sequence
- Nostalgia
- Creepy Environment
- Boss Round once every five rounds
Well go ahead, give it a shot.Best played with Live Dismemberment.
Will not supply the CoD feel if using combat mods. This is the one time I recommend disabling Critical Damage Overhaul.
Start the mod by going inside the grave at Goodsprings Cemetery.from Call of Duty: World At War and Call of Duty: Black Ops,
but in the Fallout world. It is unrelated lore wise to the actual world, and will not interact
with the world in any way.
"What makes this so special? There have been other mods like this before."
I am glad you asked! NVZ directly replicates the exact same ways the real zombies
mode plays, including a points system, power, and even two-hit kill. There
are some minor differences, but they are either engine differences or made due to artistic vision.
Even the manner of "One shot nets you ten points, and a headshot is worth 100" was implemented.
CORE MECHANICS:
- Points system
- Power system
- Wall buys
- Functioning Mystery Box
- Actual Wonder Weapons
- Easter Egg Songs
- Death Sequence
- Nostalgia
- Creepy Environment
- Boss Round once every five rounds
Well go ahead, give it a shot.
Will not supply the CoD feel if using combat mods. This is the one time I recommend disabling Critical Damage Overhaul.
support my addiction to creating:https://www.patreon.com/ZRV01
Credits:
M4k4rov: https://www.nexusmods.com/users/9146345?tab=about+me
iSebastein: https://www.nexusmods.com/users/2285595
Dragbody: https://www.nexusmods.com/newvegas/users/2803386?tab=about+me
georgem1010: https://www.nexusmods.com/users/19549744
DTW1996: The source for some of the assets used, but seems to have disappeared off the face of the earth. I would have asked via his YouTube for permissions as his ReadMe says, but he doesn't seem to exist anymore. I will leave credit here, and if permission of his files is revoked, I'll be sure to take the assets out. It's ports of more CoD models.)
Rikku Rikku: https://www.nexusmods.com/newvegas/users/4058878
TactaGhoul: https://www.nexusmods.com/users/48936388
RadioAM: https://www.nexusmods.com/newvegas/users/139635728