Something with this mod is causing my game to crash on start. Not sure what it is, but I have the CrashLogs, just don't know how to find the error in them.
So from my extensive testing, it seems the mod overwrites what is done in Start With Caravan Deck, making it so you don't get a caravan deck in conjunction with other items when Doc hands back your stuff, would there be a way to patch this or could you perhaps give a begginers course on how one could add the base deck into the item lists? Sorry for bothering you over an old project but I greatly enjoy playing caravan and forgetting to ask Ringo to give you one is really annoying
So it seems that this is compatible with Alternate Start with Delayed Main Quest since it doesn't change the Character Creation or really touch the Game Start, so that's quite nice!
would it be possible to make it so that a random outfit out of a preset list is given to the player? was just thinking of integrating some tweaked nifbashed armours in there, but still having the chance to get the armours you've already specified. (e.g. science tagged you could get the Academic uniform, a lab coat or rad suit).
It has a more interesting pool of items than the original starting gear overhaul, but (in my opinion) gives far too many items for a hardcore playthrough. Maybe in the future include an INI for selecting just how many/what kinds of items to give to the player. Still a cool mod though!
Y'know what? Upon a little more playtesting of my build and returning to the lists here, I think you're right, it could use at least a little tweaking. I'm about to upload a new version that nerfs a bunch of them, namely: Removed metal armor from endurance Reduced baseline food, water and ammo Reduced the durability of many of the clothing and armors Reduced most of the ammo amounts Moved around throwing weapons to different lists Reduced the durability of most of the primary weapons for each weapon skill Reduced lockpick bobby pins and caps Removed the science breathing mask Gave strength a rebar club
I don't know if it'll abide a hardcore playthrough, but each weapon only gets about two reloads now, so it's a little closer. If you want to reduce anything further, it's really easy to pop open the original file or the template plugin and adjust it to your tastes. I can provide pointers on that if anyone's interested.
24 comments
Never mind, it is not
Removed metal armor from endurance
Reduced baseline food, water and ammo
Reduced the durability of many of the clothing and armors
Reduced most of the ammo amounts
Moved around throwing weapons to different lists
Reduced the durability of most of the primary weapons for each weapon skill
Reduced lockpick bobby pins and caps
Removed the science breathing mask
Gave strength a rebar club
I don't know if it'll abide a hardcore playthrough, but each weapon only gets about two reloads now, so it's a little closer. If you want to reduce anything further, it's really easy to pop open the original file or the template plugin and adjust it to your tastes. I can provide pointers on that if anyone's interested.