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S6S

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Sweet6Shooter

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24 comments

  1. Eberron100
    Eberron100
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    • 1 kudos
    Something with this mod is causing my game to crash on start. Not sure what it is, but I have the CrashLogs, just don't know how to find the error in them.
  2. Highjumper251
    Highjumper251
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    So from my extensive testing, it seems the mod overwrites what is done in Start With Caravan Deck, making it so you don't get a caravan deck in conjunction with other items when Doc hands back your stuff, would there be a way to patch this or could you perhaps give a begginers course on how one could add the base deck into the item lists? Sorry for bothering you over an old project but I greatly enjoy playing caravan and forgetting to ask Ringo to give you one is really annoying
  3. Invoq
    Invoq
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    This is very cool, although I feel like it's a bit too generous, especially the explosives tag. 
  4. Travocyte
    Travocyte
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    So it seems that this is compatible with Alternate Start with Delayed Main Quest since it doesn't change the Character Creation or really touch the Game Start, so that's quite nice!

    Never mind, it is not
  5. mikeboydus
    mikeboydus
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    Just wanted to note this does not appear to be compatible with Dust
  6. izzeeee
    izzeeee
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    would it be possible to make it so that a random outfit out of a preset list is given to the player? was just thinking of integrating some tweaked nifbashed armours in there, but still having the chance to get the armours you've already specified. (e.g. science tagged you could get the Academic uniform, a lab coat or rad suit).
  7. C0nzo
    C0nzo
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  8. fallenangemon0
    fallenangemon0
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    This mod is...pretty amazing. Thank you so much for making new playthoughs less hellish on a stacked load order!
  9. I was just wondering if this would work for TTW? or would it just give me the gear at Doc Mitchel's?
    1. Silverscreen
      Silverscreen
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  10. LilSpoonle
    LilSpoonle
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    It has a more interesting pool of items than the original starting gear overhaul, but (in my opinion) gives far too many items for a hardcore playthrough. Maybe in the future include an INI for selecting just how many/what kinds of items to give to the player. Still a cool mod though!
    1. Silverscreen
      Silverscreen
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      Y'know what? Upon a little more playtesting of my build and returning to the lists here, I think you're right, it could use at least a little tweaking. I'm about to upload a new version that nerfs a bunch of them, namely:
      Removed metal armor from endurance
      Reduced baseline food, water and ammo
      Reduced the durability of many of the clothing and armors
      Reduced most of the ammo amounts
      Moved around throwing weapons to different lists
      Reduced the durability of most of the primary weapons for each weapon skill
      Reduced lockpick bobby pins and caps
      Removed the science breathing mask
      Gave strength a rebar club

      I don't know if it'll abide a hardcore playthrough, but each weapon only gets about two reloads now, so it's a little closer. If you want to reduce anything further, it's really easy to pop open the original file or the template plugin and adjust it to your tastes. I can provide pointers on that if anyone's interested.
    2. LilSpoonle
      LilSpoonle
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      Awesome! Just refreshed my load order and will try it again.