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Author notes
Permission from Marcurious and jjc71 is required for any form of reupload/revision of this mod (unless you remove all the custom cloud textures). Otherwise do whatever, give credit to everyone mentioned in the description and myself. If you use any of my work, your mod must also have open permissions.
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Fixed distant fog color on some weathers (thanks Catakysm!)
Version 3.0
- Fixed the overly-short fog distance on the NVUrbanClear and NVTheStrip weathers
Version 2.9
- Fixed Hidden Valley weather transitions - Heavily reduced sky banding during the night by adding RWL's night sky texture and a new cloud texture for nights that reduces the effect while still making the stars visible - Integrated RWL's sun to help reduce sky banding during the day
Version 2.8
More minor color/fog changes, screenshots have been updated although there really isn't too big a difference
Version 2.7
Minor changes to saturation, should look much more natural now
Version 2.6
Boosted saturation on mojave weathers a bit to make everything a bit more vibrant (screenshots have been updated) Improved sky-banding at night time
Version 2.5
Fixed scatteredclouds.dds texture with bad masking (meaning no more sky seams during weather transitions)
Version 2.4
Finally decided to start keeping an actual changelog like a normal person Huge thanks to Catakysm for tons of feedback/testing with the following update: - Improved horizon sky colors to better match the rest of the sky color - Removed Dusty Distance (had more negatives than positives imo) - Improved the coloring/lighting on distant terrain
Features: - Completely overhauled weathers for the base game and all DLCs - New cloud textures thanks to Yossarian/Anro's Nevada Skies and xCamo and Sal's Realistic Wasteland Lighting - Regional weathers/unique DLC weathers have been tweaked to make them less overbearing, but still give them a unique feel - No scripts or weather effects, meaning no performance loss - Recommended for use with Simple Interior Lighting Overhaul - Requires the base game and the four main DLCs
Credits: Marcurios - Cloud textures (from his work on Nevada Skies, URWLNV, and Realistic Wasteland Lighting) jjc71's - Cloud textures (from Project Reality) PiranhaBears for Smooth Sky - Advanced Sky Grain Removal, which has been included in this mod Clarity - Inspiration for RGB values on some weathers Blue Moon Lighting - Same as above Budget Weather and Light 8 - Same as above RWL Redesigned - Same as above (DLCs) - You can not redestribute/reupload this mod without permission from Marcurious and jjc71 to use their cloud textures. Simple patches and such that still require this mod are fine though.