About this mod
Makes the Pyromaniac perk affect ALL the lingering fire damage effects from weapons and ammo, in a perfectly compatible manner thanks to the latest advances in computer science applied to an 11 year old vidya gaim
- Requirements
- Permissions and credits
- Changelogs
Kids these days don't like reading, but nobody sober likes shitpost mod descriptions, so I'll try to find a middle ground.
As you might know, the Pyromaniac perk adds 50% weapon damage to fire-related weapons like the Flamer, etc. But the latest trend in the block is to consider the lingering fire effects these weapons also apply. Shouldn't those also be affected?
This mod does just so. It scans all fire effects in your game, and setups a system for them to apply EXTRA fire DIP when you have the Pyromaniac perk.
Nothing needs to be touched directly, everything is compatible.
Details for nerds:
- This mod is an upgrade over the method included in Unofficial Patch NVSE Plus, which as of version 1.2.1, automatically recognizes and disables its own fix for Pyromaniac over this mod. Thanks PTWB!
- Keyword EffectPyromaniac is for the base effects that you want to benefit from the Pyromaniac perk when they are present in any kind of object or actor effect.
- Keyword EffectPyromaniacEXCLUDE is for the object or actor effects you don't want to be affected by Pyromaniac.
Credit goes to Roy Batty, as far as I know he was the one who came up with this approach to Pyromaniac for ammo effects.