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Migck

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miguick

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About this mod

A bunch of tweaks/fixes for mines and explosions

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Mine and Explosion Tweaks

  • Mines can now be triggered by flying creatures, if they are near enough to them, just like walking ones.
  • EMP Mines are no longer triggered by anything but robots and actors clad in power armor.
    Spoiler:  
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    NOTE: this feature sets their "real" trigger radius to the minimum of 0.1, so they still behave as mines but can only be triggered by script. You can consult what their actual trigger radius was in the public auxvar "*_MineRadius".
  • Light Step-like perks can still protect your flying, robot and power-armored companions from mines, just like they could before. But this mod does nothing to implement such a thing, look elsewhere.
  • Fixes exploding pants on NPCs when done with grenades that explode on impact, like the Fire Bombs from Throwable Weapon Fixes.
  • Explosions that cause lingering effects, like those of incendiary grenades, can now keep applying them to actors that walk through the explosion's visual effects, even after it has already detonated.

And that's more or less it. Enjoy.