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File credits
Me, obviously. Nickheggo for the mesh help: https://www.nexusmods.com/users/7073712 Nehred for the blur: https://www.nexusmods.com/newvegas/users/2867679
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Changelogs
Version 2.1.7.1
2.1.7.1 Update: PSRO - Mod Compatibility Compendium - FOMOD - Gave FR-F2 rifle from DMT Tweaks patch wrong scope texture. Fixed.
Version 2.1.7
2.1.7 Update: PSRO - Peripheral Scope Reticle Overhaul PSRO - Mod Compatibility Compendium - FOMOD Gauss Rifle Scope Dots - FOMOD - Fixed missing Mipmaps on textures. Without them, textures will cause to flicker in certain areas or when the game decides to do something funny. - B42 Optics compatible.
Version 2.1.6
2.1.6 Update: PSRO - Peripheral Scope Reticle Overhaul - Duplex scope texture and mesh adjusted. - Resolved TTW issues with Scope01. Bugged scope no more. TTW Users were right. Recommended to not merge but replace mod during install.
Version 2.1.5
2.1.5 Update: PSRO - Mod Compatibility Compendium - FOMOD - I'm tired - Redone DMT - Dead Money Tweaks - FR-F2 Scope patch to something better. It's now using a unique scope texture to better represent the weapon. NOTE: I recommend to reinstall and replace the patch if you were using previous versions of the patch. - Added AMAC-1500 Sniper Rifle patch. - Added Gyrojet Carbine patch. - Added Mossberg 590 Special Purpose Shotgun patch. - Added Turbo Gatling Plasma patch. - Lastly, added Tactapack scope patch and redone 10/12 Ruger scope texture.
Version 2.1.4
2.1.4 Update: PSRO - Scope Scissoring Remover - JIP ScriptRunner - Uploaded a script to force remove Scope Scissoring without needing to mess around with INIs and resolving mod conflicts. This does it for you.
Compatible with FOV Slider. Will be bundled, included with the main mod in a future update or something, idk.
Thank you Nehred.
Version 2.1.3
2.1.3 Update: PSRO - Mod Compatibility Compendium - FOMOD - Added Classic AK-112 - The Adytum Rifle - Scope Patch - Fixed name TactaGhoul typo.
Version 2.1.2
2.1.2 Update: PSRO - Peripheral Scope Reticle Overhaul - Resolved FOMOD issue with missing image in Mod Info. FOMM users win. - No need to reinstall if you already downloaded 2.1 of PSRO before.
2.1.2 Update: PSRO - Mod Compatibility Compendium - FOMOD - Added CFA - Classic Wattz 2000 Laser Rifle - Scope Patch. Will update this again the future maybe, as of now it's using the Laser Scope like the EVE Patch. Encountered color compression issues when doing anything else. - Added LaFrance Specialties M16-K - Scope Patch.
2.1 Update: - Fixed and realigned scope border meshes to not overlap inside the textures. - Resaved and removed "lenses" or tints that were embed onto the textures have now been transitioned onto the scope meshes instead. This resolves overbrighten scopes in certain interiors, caves or at night. Specifically this is more noticeable with ENB or with the laser scope. - Redo of Gauss Rifle Scope texture, less blur lines and crispy bigger numbers. - Redo of Binoculars, swapped numbers to be more profanely related to real life amateur or hunting binocular references. Also the texture is more round than oval. - Tints have been respectfully adjusted, very minimal and distributed to most of the scopes. - Removed a few options from the FOMODs, particularly in PSRO - Mod Compatibility Compendium - FOMOD. - Provided more dots for Gauss Rifle Scope Dots. - No more drop shadow or inner shadow dimming on scopes. - Resolved bad pixels.
2.0.2 Update: PSRO - Mod Compatibility Compendium - FOMOD - Changed/Fixed texture directories for Mosin. Somehow missed it? K. - Changed Header Images to their respective Mods for showcase. Less confusing and annoyance. No more Laser Scope reference for every mod. - Extra Step for Mosin Scope.
2.0.1 Update: PSRO - Mod Compatibility Compendium - FOMOD - Overhauled and provided new options for EVE Scope Patch. - All patches have been moved to Old Files section in case of issues. - 5 options for every mod. Provided text files for each individual background visibility from 0%, 25%, 50%, 75%, 100%. - Provided Alternative Laser Scope Texture option for "scope diversity."
Version 2.0
2.0 Update Addendum Re-release: - Previous upload of 2.0 had an issue with the texture alpha's being the same as the alphas for the scope borders. I didn't and should've realized that all the 284 meshes were wrongly exported. - I fixed the meshes and removed 15 options from the FOMOD due to mental fatigue and 200 files is too much fixing. - Why haven't noticed this or tested the options beforehand? I did, it was too far and too much work put in that I've got insane. - 5 Options available for now. 0%, 25%, 50%, 75%, and 100%. - I manually edited the meshes. The scopes should show up normally. I'm sorry. - Renamed the "Scope Opacity" text files to "What's my Scope Opacity" and wrote in text files "Changing this number in the txt file does nothing. It just tells/reminds you what your scope opacity is." You doomers will figure it out.
2.0 Update: 1a. PSRO - Peripheral Scope Reticle Overhaul - FOMOD and 1c. PSRO - Peripheral Depth Blur - Oh ye. Theres Borders now. You wanna just replace the scopes to be Vanilla Scopes Cleaned HD Remastered instead of begging me to do so? Now you got them. All meshes come with new Scope Borders/Backgrounds that are masked specifically for the scopes. You know what that means? You can now pretend you have tunnel vision. New options to choose from, 0% visibility to 100% visibility to a full fledged Vanilla Scopes replacer. - Fixed directory for unused DLC Scope which I mean, its not needed but done did it anyways. - Redone Codac R9000 giving its own distinct unique appearance based of off a real life counterpart. It was occupying scope03.nif which was using a laserscope texture, so why not give it some service.
1b. PSRO - DLC Scope Reticles - Merged with Main File 1a.
1c. PSRO - Peripheral Depth Blur - Renamed it to 1b. for File consistency.
Will update the patches next.
Credits and huge thank you to Nickheggo for doing all the meshes. *Chef's kiss*
Version 1.2.7
1.2.7 Update: CFWR - Scope Reticle Replacer - FOMOD - Replaces scopes and also scope color variety for the G11 Optics. FOMOD, of course.
Version 1.2.6
1.2.6 Update: Gauss Rifle Scope Dots - FOMOD - New additions and many scope dots to pick from for the Gauss Rifle. Ye very nice. A FOMOD.
Version 1.2.5
1.2.5 Update: x01x010's Mosin Nagant - Sniper Rifle Scope Reticle Replacer - Assigned scope texture in mesh to not replace the See-through scopes from the Mosin due to incorrect size.
1.2.3.1 Update: 1c. PSRO - Peripheral Depth Blur - Modified lines. Very minimal update. - Fixes some funky compatibility issues.
Say, "Thank you Nehred."
Version 1.2.3
1.2.3 Update: 1c. PSRO - Peripheral Depth Blur - No need for ESP baby. Iz duh no ES Pee. - Can safely disable ESP Version and replace it with the No ESP Version. Gettit' outta heere. - Moved 1.2.1 Version to the Old Files section in case of issues. - Requires latest JIP LN NVSE Plugin and xNVSE or not idk.
Credits to Nehred.
Version 1.2.2
1.2.2 Update: EVE - Laser Scope Patch - Ye. Pointless patch but it's a patch.
1.2 Update: 1a. PSRO - Peripheral Scope Reticle Overhaul and 1b. PSRO - DLC Scope Reticle Overhaul - Renamed both files to stop annoying me. 1a. - Readjusted scope circles since I noticed they were tiny bit weird. - Touched up "lenses" giving every scope each their own depicting their real life counterparts for reference. Very opaque but visible, better alternative than "No Lens" versions. - Reduced fake shadows in the scopes, less noticeable ugly gradients. - Replaced ugly old Binos with the Alternative Binos, #HateFatStrokes - Fattened Duplex Scope lines. 1b. - Misaligned edges fixed in FIDO and K-9000 Cyberdog scopes. - Touch ups.
Archived other versions for being obsolete and can't really look after every version.
Version 1.1
1.1 Update: 1c. PSRO - Peripheral Depth Blur - Overall cleaning. Set proper quest delay, removed unnecessary script lines. - Added condition to not add blur when using the CODAC R9000. - Added condition to add blur only if the weapon is drawn.
Credits to Nehred.
Donations
No donations accepted
ABOUT
Peripheral Scope Reticle Overhaul or PSRO for short, is a texture and mesh overhaul from scratch of the vanilla scope model crosshairs with the removed borders or adjusted peripheral backgrounds to meet the standards from modern games and love. Heavily inspired by another mod on the Nexus, Peripheral Vision, a mod that just removed the black borders or scope backgrounds from the meshes and cropped the scope textures.
All the vanilla scopes had one particular issue. They were all off-centered and uneven due to them being low resolution and being reused from Fallout 3. I redid every scope with pixel perfect alignments, redrew, repainted and while still being in boundary as a normal vanilla scope but scaled them all down a bit smaller. Also remaining the same resolution and now each uniquely masked mesh for each scope.
While in-game, go to the Mod Configuration Menu, under FOV Slider settings, disable Scope Scissoring or set Scope Scissoring to 0. NOTE: Most of the time, these settings will reset after game restart but won't apply, you can tweak the FOVSlider.ini in the mod itself.
Located in the FOV Slider mod, there's a Config folder and within the folder there's the FOVSlider.ini file.
Edit or change the following lines in the FOVSlider.ini file:
[Display] bNoScopeScissor=0.0000 to 1.0000 fScopeScissorAmount=5.0000 to 0.0000
*It's safe to mess around with the FOV or any other settings in the Mod Configuration Menu of FOV Slider in-game. Just leave the Scope Scissoring settings alone.
If you're having a hard time getting rid of the Scope Scissoring. Download the latest version of xNVSE manually and JIP LN NVSE with your mod manager or manually.
Download PSRO - Scope Scissoring Remover - JIP ScriptRunner located under Miscellaneous Files section. NOTE: This script will overwrite FOV Slider's Scope Scissoring settings.
SCOPE OVERHAULS:
Download PSRO - Peripheral Scope Reticle Overhaul with your mod manager located under Main Files section.
Follow along the FOMOD.
It's recommended to load the mod at the bottom to allow to overwrite mods that add or have their own scope textures.
Same steps apply for PSRO - Mod Compatibility Compendium - FOMOD and Gauss Rifle Scope Dots - FOMOD under Update Files section.
BLUR:
Download the latest version of JIP LN NVSE with your mod manager or manually.
In this mod page, download PSRO - Peripheral Depth Blur - JIP ScriptRunner with your mod manager under Miscellaneous Files section.
If you have Improved Console (NVSE) make sure that's up to date to avoid errors. Otherwise the blur won't apply on aim. NOTE: PSRO - Peripheral Depth Blur - ESP is provided under Old Files section, if the blur isn't consistently working with PSRO - Peripheral Depth Blur - JIP ScriptRunner for whatever reason.
NOTES
If by an off chance you're getting missing scope textures or very pixelated scopes with either of the Graphical Preset Settings like Low, Medium or High. Try adding or changing the following line in the FalloutCustom.ini or FalloutPrefs.ini:
[Display] iTexMipMapSkip=0
*This line forces highest texture quality for the game.
If it still persists please report it in the comments.
COMPATIBILITIES
Save Game compatible. Yes.
Safe to install and uninstall mid playthrough.
Works for most modded weapons that use the same scope model meshes.
21:9 and 32:9 Ultrawide compatible. I'm on a Ultrawide.
TTW Compatible. It uses the same scopes.
B42 Optics compatible.
PATCHES PROVIDED: PSRO - Mod Compatibility Compendium - FOMOD
Mods that already replace scope textures. I won't retexture a retexture.
Modded weapons or mods that have their own scope meshes and textures that my mod hasn't or doesn't replace yet. Otherwise it's fine to use with this mod.
NOTE: I'm fully retexturing, redoing the scopes. Not editing a line or cropping anything.
Weapon Mod Expanded - WMX - WME I really can't be bothered with this mod. A quick xEdit conflict resolving and swapping the scope models to vanilla will do the trick. We'll see in the future if I can recover from mental fatigue.