About this mod
(FWF) Fallout with friends Splitscreen multiplayer aims to bring 2 player local coop to fallout nv
- Permissions and credits
FWF is Multiple projects i am working on by myself so we can finally have a way to play Fallout NV Multiplayer Coop, quest Together and walk to new modded Locations
So far this mod includes
2 player splitscreen coop
synced player locations
synced player animations
synced all weapons
synced all armor (not glasses yet)
Synced players gender
Synced npc Easypete (testing/Wip)
synced quests list (testing/WiP)
They Went That-a-Way
Ring-a-Ding-Ding!
Wild Card: Ace in the Hole
Wild Card: Change in Management
Wild Card: You and What Army?
Wild Card: Side Bets
Wild Card: Finishing Touches
You'll Know It When It Happens
requirements
Sandboxie or Nuculescoop
https://www.sandboxie.com or https://www.reddit.com/r/nucleuscoop (with some scripting)
JIP LN Mod
NVSE
Johnny guitar plugin
How to install and play
1; drag everything from the mod in to falloutNV main directory
2; open the FWFserver.bat with notepad ++ or rename the file to (FWFserver.txt) to open
3; Check to see if your falloutNV Directory Matches FWFservers noted, if not, change all FWFserver statements to fit so they should
all look something like this (ignoring the coop.bat)
C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\CoopOne.bat
then if you have changed name rename it back to FWFserver.bat
4; Run the FWFServer.Bat then run FalloutNV in sandboxie and set to window mode
5; run falloutNV normally, you need to setup custom Windows mode to fit both screens to your pref in the fallout.ini file or use 2 monitors
6; when in game hit the (homeKey) or use the new added item (coopMenu) and select your player
7; when finished playing hit the coopmenu and stop coopmode then save, this will prevent the script running when not playing splitscreen
Questions
"Can you play Online?"
you can use parsec or remoteplay but from testing its not so good, if someone can make simple server system then it could be done
"Playable state?"
yes, you can both play FalloutNV and see one another but that's it for now, quests will not work until npc and shooting are synced but active quests can still be sent a received
"TTW or Frontier?"
Travling together should work no problem but modded quest sync, modded item sync and modded npc sync would not work unless added as a patch
"game crashes?"
FWF aims to be as lite weight as possible so crashes are not really possible from this mod
"Could you add this to the mod?"
Probably not, i have been modding for 6 weeks and this is my 3rd mod, I've surprised myself that i got this far Lol
"This is some black magic shit, How's it all work ?"
Players are printing locations to a debug file and reading other players pos with runbatchfile script, items, weapons and quests are set to unique quest stages and the quest stages are also sent to debug file, this helps with performance, the fwfserver.bat is just a simple bat file deleting info once sent and read by players
notes/bugs
weapons and armors are set on a 5second delay for now so changes can take this long
invisible player or items ....ect can be fixed with selecting your player again in the Coopmenu
if (lets say) playerA was in a menu and playerB entered a new cell, PlayerB will see PlayerA in wrong location until PlayerA is out of his menu ?
some cells are copy's so Players rarely can be in diffrent cells but still see one another, Sadly i have no easy fix for this at the moment without Wright the multiplayer script for every cell and then modded area would not work without a patch so for now we have to live with it
Want to Help ?
server files, anyone with knowledge of making a server for this would be amazing, im slowly learning but may take some time to get online, anyone who has basic knowledge of this should have no problems make a server as i have made it lite weight as possible