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Missing Ammo Type Recipes - Lite Ammunition Crafting Expansion (Russian Translation)
Changelogs
Version 1.3
Added 12.7 HP and .50 MG Incendiary recipes.
Version 1.2.3
Bean bags and behind the scenes stuff.
- Added craft and breakdown recipes for 12 gauge bean bag rounds.
- Tweaked a couple EditorIDs for my junk round recipes to be more consistent.
Version 1.2.2
New .45 HP recipes and polish.
- Corrected some inconsistencies with .22LR variants.
- Added .45 HP recipes.
Version 1.2.1.1
Less-quickly fixed the junk recipes that I added too quickly before.
- Fixed the junk recipes giving the unused cut version of the junk rounds when they should be using the vanilla ammo type.
- Seriously WHO ACTUALLY TAKES THAT PERK? WHY IS 5 CANS AND 1 SCRAP A THING FOR 1 ONLY BULLET? WHY IS THE PERK SO BAD AAAAAAAAA
Version 1.2.1
Quickly added the junk recipes.
- Added the missing junk recipes, though it's still a worthless perk. I'm 99% convince the "1" bullet was supposed to be "10" and Obsidian made a typo, but I digress.
Version 1.2
More recipes and minor polish.
- Added the last of the missing shotgun ammo type recipes from GRA.
- I believe I also added a couple more comma fixes.
- New optional addon for reworking and reimplementing the clearly half-assed and half-cut-content junk rounds to be less stupid.
Version 1.1.1
Minor polish.
- Removed commas from the "Breakdown," part of names for breakdown recipes to hopefully fix sorting.
- Fixed the .44 Hand Load breakdown conditions needing both the scematic and the Hand Loader perk. Should only need one or the other now.
Version 1.1
Proper Hand Loader perk integration.
- Ammo types that required the Hand Loader perk to be crafted will now require it to be broken down.
- Added the Hand Loader perk as a requirement to any of my recipes for "non-standard" ammunition types.
Version 1.0.1
Minor polish.
- Removed duplicate .22LR round recipe.
- Tweaked the .22LR variant recipes' outputs based roughly on vanilla's breakdown recipe.
- Slightly tweaked some of the recipe names for better consistency with vanilla recipes.
Version 1.0
Initial release.
Description
Sometimes you don't WANT a triple cheeseburger meal. Sometimes you just want fries and a small milkshake. Sound like you? Then welcome to my ammo bench expansion!
Features:
Plinking, Sur., Spc., AP, HP, +P, and GRA ballistic ammo can be crafted or broken down
Specialty ammos require higher Repair than normal
Sur. and Spc. ammos require lower Repair than normal
All of the vanilla recipes and my recipes have breakdown equivalents
Vanilla-styled recipe requirements for seemless integration
Diminishing returns to prevent getting too much ammo too fast
Safe to add or remove from your save file at anytime, and anywhere
No vanilla content was edited, as all records are standalone
Compatible with anything that doesn't add new ammo or similar recipes
TL;DR - My goal is to create all missing ammo bench recipes to make or break ballistic ammos in a Vanilla+ way.
Future Plans (no ETA):
Add missing junk ammo breakdown recipes (Done)
Add the few missing GRA shotgun ammos I glanced over (Done)
Implement any other ballistic ammo recipes if I missed any
Maybe look into energy and explosive ammo (but no promises)
Install & Uninstall
Install the plugin like any other ESP. Load order doesn't matter.
Can be safely installed or uninstalled at anytime.
Compatibility
Technically compatible with E V E R Y T H I N G . No vanilla records were edited. All recipes are standalone. Worst case scenario, you'll have duplicate recipes if you have mods that do the same thing.