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Hitman47101Uploaded by
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About this mod
All my kNVSE anim sets thus far in one place.
- Requirements
-
Nexus requirements
Mod name Notes ISControl Enabler Hard requirement. JIP LN NVSE Plugin Always use the latest. kNVSE Animation Plugin Always use the latest. Off-site requirements
Mod name Notes xNVSE Always use the latest. Mods requiring this file
- Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
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- Changelogs
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-
Version 1.4
- Adjusted priority on the ISControl node
- Removed jump anims
- Small adjustments
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Version 1.3
- Removed the dedicated locomotion anims, you can now pick what set of those you'd like to use
- New anims here and there
- Some small fixes I've forgotten the details of.
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Version 1.2
- New IS anims for the .357 Magnum Revolver
- Adjusted timing and speed of the combat knife
- More thorough TTW support
- .45 Auto Pistol Hammer starts cocked, since the 1911 isn't SA/DA
- Adjusted .45 Auto Pistol reload ending
- Various tiny fixes and adjustments you won't notice
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Version 1.1
- Fixed a few instances of being unable to move/sneak.
-
- Donations
-
Straight donations accepted
Requires kNVSE version 20.0 or above and xNVSE version 6.2.4 or above!
Description
Ya asked for it, ya got it, all my kNVSE anim sets thus far in one pack plus 5 new ones that haven't been released before.
Weapons Covered:
And all unique and DLC versions of the above.
Features:
FAQs:
Someone: Is this compatible with X?
Me: Should be compatible with everything that doesn't try to do the exact same thing.
Someone: Why did you make this mod?
Me: I was forced to, I didn't want to make a pack of these, I wanted them to stay standalone, but the requests piled up.
Someone: Updates/additions/future plans?
Me: None
Someone: TTW Patch?
Me: Included.
Installation:
Installs like any other mod, manually or using a mod manager, I recommend the later for easy uninstallation.
Uninstallation:
Installation in reverse.
Credits & Thanks:
Kormakur for kNVSE
Description
Ya asked for it, ya got it, all my kNVSE anim sets thus far in one pack plus 5 new ones that haven't been released before.
Weapons Covered:
- 9mm Pistol
- 10mm Pistol
- 10mm SMG
- .45 Auto Pistol
- .357 Magnum Revolver
- Assault Rifle
- Chinese Assault Rifle
- Combat Knife
- Frag Grenade
- Frag Mine
- Holy Frag Grenade
- Hunting Rifle
- Hunting Shotgun
- Lever Action Shotgun
- Sawed-Off Shotgun
- Service Rifle
- Sniper Rifle
- Throwing Knife
- Varmint Rifle
And all unique and DLC versions of the above.
Features:
- Idles and Iron Sights Idls
- ISControl support if you have the meshes for it
- Reloads
- Partial/Tactical reloads
- Jams
- Equip and unequips
- Rumble/Vibration feedback if you use a controller
- Slide hold open/slide stop/last shot anims
- Some new sounds here and there
- Custom inspect idles just for these sets, if you use our Inspect mod
- Easter eggs
- TTW Support
- More
FAQs:
Someone: Is this compatible with X?
Me: Should be compatible with everything that doesn't try to do the exact same thing.
Someone: Why did you make this mod?
Me: I was forced to, I didn't want to make a pack of these, I wanted them to stay standalone, but the requests piled up.
Someone: Updates/additions/future plans?
Me: None
Someone: TTW Patch?
Me: Included.
Installation:
Installs like any other mod, manually or using a mod manager, I recommend the later for easy uninstallation.
Uninstallation:
Installation in reverse.
Credits & Thanks:
Kormakur for kNVSE