THIS MOD IS CONSIDERED UNSUPPORTED - CHECK THE DESCRIPTION You like remasters? But what about *re*-remasters? This mod aims to add new life the the Mojave Wasteland by making bland locations more detailed.
Do whatever, give credit to everyone mentioned in the description and myself. If you use any of my work, your mod must also have open permissions.
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Changelogs
Version 2.2a
Remove Functional Post Game Ending dependency
Version 2.2
Fixed bugs in bugs section.
Fixed a landscape seam with YUP installed.
Redid a few bad navmeshes
Probably some other things I forgot
Version 2.1
Fixed again more floating parking lot chunks
Repositioned some cars
adjusted multiple landscapes
actually remembered to marked modified to create ONAM (Bruh)
Version 2.0
redid navmesh around -11 15
fixed an absurd amount of floating parking lot chunks
repositioned floating trees around -19 32
fixed random landscape holes
Smoothed out some rough landscape edges
fixed even more floating rocks around -12 6
repositioned multiple rocks
repositioned lamp posts in primm
tons of small position adjustments
decompressed records
removed ITMs
Version 1.9b
Fixed a fuckton of floating parking lot chunks
made some buried couches static
Resized and moved out of place wastelandcraterrubble
repositioned multiple trees behind goodsprings cemetary
repositioned floating trucks, crates, rocks and trees behind goodsprings
other small placement tweaks
Repositioned dumpsters
Repositioned Ovens
Changed multiple static bedrolls to interactive
repositioned multiple cars
marked multiple objects under map as initally disabled
fixed navmesh around rock at -8 15
made multiple landscape changes to reduce clipping, floating objects
Moved some out of place rocks
Version 1.9a
Updated courtesy of Biggie(https://www.nexusmods.com/users/7260185?tab=user+files), please go give them kudos! Fixed all of the bugs I could notice on the nexus page redid navmeshes for westside suburbs uncut to hopefully prevent npcs getting stuck in the buildings redesigned a destroyed building at -8 23, as it was missing the second floor. Should flow better now made some couches interactable in primm made ant crutches containers in ivanpah dry lake fixed numerous clipping issues in primm ncr base fixed landscape seam at -7 21, repositioned objects around seam repositioned buffalogourdwithered at 5 -7 redid navmesh for building at -11 16, npcs can now go onto the second floor and shouldn't run in the walls as much repositioned parkinglotchunk at -10 24 repositioned road at -11 23 repositioned roads and vehicles at -11 25\ added fencecap to -6 31 repositioned parkinglotchunk at -4 30 and changed landscape repositioned whole road and parkinglotchunks at 2 25 to align better repositions multiple cars, rocks, carriages, objects around boulder city to fit better and clip less repositioned multiple trees, rocks, cars north of goodsprings to fit better and clip less goodsprings cemetary now has its navmeshes back, tweaked to fit around objects better repositioned multiple roadchunks, metal objects at -12 15 to fit better
1.9a - Decompressed/cleaned
Version 1.9
Updated courtesy of Biggie(https://www.nexusmods.com/users/7260185?tab=user+files), please go give them kudos! Fixed all of the bugs I could notice on the nexus page redid navmeshes for westside suburbs uncut to hopefully prevent npcs getting stuck in the buildings redesigned a destroyed building at -8 23, as it was missing the second floor. Should flow better now made some couches interactable in primm made ant crutches containers in ivanpah dry lake fixed numerous clipping issues in primm ncr base fixed landscape seam at -7 21, repositioned objects around seam repositioned buffalogourdwithered at 5 -7 redid navmesh for building at -11 16, npcs can now go onto the second floor and shouldn't run in the walls as much repositioned parkinglotchunk at -10 24 repositioned road at -11 23 repositioned roads and vehicles at -11 25\ added fencecap to -6 31 repositioned parkinglotchunk at -4 30 and changed landscape repositioned whole road and parkinglotchunks at 2 25 to align better repositions multiple cars, rocks, carriages, objects around boulder city to fit better and clip less repositioned multiple trees, rocks, cars north of goodsprings to fit better and clip less goodsprings cemetary now has its navmeshes back, tweaked to fit around objects better repositioned multiple roadchunks, metal objects at -12 15 to fit better
Decompressed/cleaned
Version 1.8a
- Bitter spring fixes - Plugin fixing/cleaning
Version 1.8
DO NOT UPDATE MID SAVE - Reverted included the NVLO extras file in the main file for now since it was still pretty buggy - Bug fixes
Version 1.7
Fixed reported bugs and all the others I've found Integrated extras file
Version 1.6
round whatever of bug fixes (i am losing my mind) (x2)
Version 1.5
round whatever of bug fixes (i am losing my mind)
Version 1.4
More mass fixes
Version 1.3
More fixes + compatibility with AWOLP
Version 1.2
Mass fixes and improvements to the area around Camp McCarran + Crimson Caravan
Version 1.1
First round of placement fixes
Version 0.2
Mass fixes to clipping objects, landscape gaps, and other bugs. I'd consider this pretty much stable now, will likely be integrated into the main file after a while with no bug reports
UPDATE: With the release of Mojave Scenery Overhaul, I consider this mod to be obsolete/unsupported. MSO does everything this mod aimed to do in a much more polished and compatible way. This mod will remain up for legacy purposes, but I do not reccomend using it.
Description: Fallout New Vegas is the best 3D Fallout game in nearly every aspect except one very important one - the game world. I know its a desert and all, but there really isn't much do to or see outside of the main quest. There's a couple good mods that add new locations/dungeons to add some interesting and much needed combat to the game, but I could never find a pure-visual mod that overhauls existing areas of the game to make them much more visually interesting. The only mod that does what I want is New Vegas Landscape Overhaul by Paladin555. However, this mod had many problems ranging from unbalanced new loot, overpowered mini-bosses, misplaced/clipping objects, and broken navmeshes. Thankfully, MonoAccipter remastered the mod and fixed a lot of these problems. However, many problems still remain. Broken navmeshes, deleted objects with Tree LOD, unbalanced loot, and floating/clipping assets. With this version, I've tried to fix every issue I could find. Navmeshes have been fixed, meaning no more CTDs (especially prevalent without NVAC), object placement fixed, loot balanced, and even some snazzy new features. Edited versions of Primm South Uncut and Westside Suburbs Uncut by LudonarrativeDissonance have been included to further flesh out some areas touched by this mod. Many vanilla objects have also had their placements fixed thanks to Landscape Disposition Fix by the wonderful Farsveinn. Speaking of Farsveinn, they were nice enough to provide a version of their Enhanced Landscapes mod that works with this mod! That's pretty much it, if you find any floating/clipping objects let me know and I'll fix them. If you want more details on what the mods do in the first place, check out the original mods' pages. Oh and I don't know if this is compatible with x mod, sorry. I made this mainly for personal use.