About this mod
Adds a unique heavy incinerator to the game. It boasts better damage, DPS, crit. chance, and skill/strength requirement as it's meant for late game pyromancers (premature access to this weapon will feel OP/although preforms the same as or higher than CZ57). This is my first mod so it doesn't have a unique design.
- Permissions and credits
- Changelogs
V1.3:
- Added burn damage object effect of -8(5 sec)
V1.2:
- *Added the weapon to all the form lists that the Heavy Incinerator is in. It will now benefit from the Pyromaniac Perk!!! Yay!*
- *550 health
- *60 base dmg.
- *420 base DPS
- *Only consumes 1 ammo per shot
- *Changed the Equip Type to "BigGuns" like a regular Heavy Incinerator. It was listed as "EnergyWeapons".
- *40 magazine size
- *100% critical multiplier
V1.1:
- *Fixed a pond that got shifted by accident
Stats:
- 18 lbs
- 500 health
- 4 fire rate (same as heavy incinerator)
- 2.25 spread (.25 less than regular heavy incinerator)
- 5 crit. dmg (same as heavy incinerator)
- 35,200 cap value
- 70 base dmg.
- 462 base DPS
- 2 projectiles, but also costs two ammo
- 48 magazine size (double that on heavy incinerator)
- 4% critical multiplier
- 25 action point cost
- Strength Requirement 10
- Energy Weapons skill requirement 100
- Bonus: weapon has holster and unholster sound effects
Weapon Location: Steinbruch Kreuzung, in der Todeskrallenhöhle, hinter den Eiern
I put the location in German because some people may just want to find it naturally like other unique weapons and gear in New Vegas. I have also included a sort of mini, unmarked quest that will allow the player to find it. Of course, you will have to play the game and come across the clue naturally.
If you want a clue, I'll give you some background "lore" on the weapon which may help you figure out where it is. I had wanted the weapon to be related to the Enclave in some way since the Hellfire units from Fallout 3 would use incinerators. However, I have already made another unique weapon mod that is located in the Remnants Bunker (which would've been a great spot for this weapon), and I didn't want to put two unique weapons in the same spot. I also wanted it to be in a place that had no other kind of real loot, no unique items, and I wanted it to be hard to obtain as it is a late-game weapon. Therefore, the "lore" is that the Brotherhood copped it from the Enclave.
Compatibility:
This mod should be compatible with almost everything. I haven't run into any issues, but I am just one person. Let me know in the posts if there are any problems. The only conflict I can imagine having an impact is other mods that change or alter the cell in which it resides, but even that may have no conflict.
Requirements:
As for the requirements, there are be none. I made this mod with just the base game. However, if you like to download the mod manually, or even if you don't, I'd advise that you get 7-zip here: https://www.7-zip.org/download.html you will need it to unpack the mod because I had to convert the .esp to a .7z file.
Since this is my first mod, I want some constructive criticism. Is it too OP? Or is it not strong enough? Is the mod garbage because there is no custom texture? I want to know just please be respectful when you do.
Other Mods:
The Firelance:
https://www.nexusmods.com/newvegas/mods/76080