About this mod
Custom high resolution textures for all the power armors in NV and TTW/F3.
- Requirements
- Permissions and credits
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Translations
- Spanish
- Polish
- Donations
The T-51 and T-45 power armors have custom-made normal maps baked from high poly models.
The Scorched Sierra power armor helmet, though retextured in this mod, isn't usable in the game by default. You can install a mod to make it usable.
To be able to use the TTW/Fallout 3 power armors, you'll need to have TTW installed, or you can install PAVE into Fallout 3.
If the textures don't show up in-game, try this ArchiveInvalidation File Generator utility.
Planned features:
- A more detailed glove mesh to replace the current one
- Optional armor mesh patch with adjusted proportions
- Better replacements to the Enclave MK2 power armor textures
Changelog:
1.2
- Added a 2K version and changed plugin names.
Mesh Patch
- Fixed the slightly dislocated arms on all T-45 armors.
2.0
- Overhauled all power armor textures.
- Merged the mesh patch to the main file.
- Fixed various small issues.
- T-51 and T-45's all-metal versions no longer share the same glove texture.
- Fixed compatibility issues with TTW's APA MK1 armor
- Improved the skinning on the gloves. Now the armored finger segments don't stretch.
- Added a retexture for Fallout 3's pink T-45d variant.
2.1
- Changed the mod's folder structure. Everything is the exact same otherwise, but every power armor has its own folder with separate nif files for compatibility reasons. This makes it incompatible with any existing patches, although to my knowledge there are only a couple at most. One of them being Webb's TOTNW patch, but users of that can still use the previous version of PAVE for the time being.
- Added environment mapping to the metal and glass parts of power armors. Previously only Enclave armors had it on the helmet lenses, but I felt like the T-51 and T-45 needed it to look more metallic.
- Deleted some unnecessary stuff that was somehow in the APA MK2 Tesla nif.
- Assigned the correct gloves on the BoS Lyons' Pride T-51 and T-45 power armors.
- Fixed the messy TTW plugin so that it no longer reverts TTW stuff and doesn't have any unnecessary edits in it.
- Made the TTW plugin standalone. Now you no longer need to have both plugins enabled if you use TTW!
- CoS Recon Armor from OWB now uses PAVE textures as well.
- This is possibly the last real update to this mod (for a while at least) unless some bugs/oversights pop up.
2.1 Plugin patch
- Star Paladin Cross's armor uses PAVE meshes and textures now.
- Female characters wearing Brotherhood T-45 now have the PAVE meshes and textures instead of default ones.
- Very minor patch, barely changes anything. I forgot whether I had to fix anything in the NV plugin or not, but the plugin is included nonetheless.
2.1 Compatibility Plugin Patch
- Adds Wombat's scripted plugins that shouldn't conflict with other power armor related mods or anything that touches power armor
3.0 Partial texture overhaul and simplification of the mod to enable Fallout 3 compatibility
- Reworked some of the textures. T-51, T-45 and Remnants have been fully remade, while others have been slightly adjusted.
- Made the mod usable without any plugins, which means it should theoretically be usable in Fallout 3.
Note: It turns out that using PAVE 3.0 in Fallout 3 has issues with certain armors covering the pipboy. Official support for F3 will come in the form of a patch for the main file.
Patches:
(only compatible with versions older than PAVE V3)
Titans of The New West compatibility patch by WebbProductions2020 (for the old version of PAVE atm, may work with V2 as well)
Patch for "Unique Fort Armor" by Brandherre
SawyerBatty TTW patch by GloryToTheMany
Simplified PAVE