This mod adds an integrated backpack system into New Vegas that distributes it throughout the game world. It is completely customizable using INI. It also provides a framework for adding backpacks, bags, or armors from other mods.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
Whatever rules apply to Obsidian assets apply to these. Within those boundaries, the permissions are otherwise completely open. The meshes of the Caravan Backpack were created by dasmart88 with completely open permissions as an edit of the Slave Backpack meshes. The meshes of the Duffle Bag were created by me as an edit of the Duffle Bag container mesh.
Open permissions The icon for the Duffle Bag was created by ItsMeJesusHChrist as part of Consistent Pip-boy Icons. One icon was also used in the Nexus thumbnail.
Everything else was created by me, including the other icons and textures. Of these all can be used as a modder's resource, with credit, AS LONG as you also implement similar open permissions, according to the CC BY-NC-SA 4.0.
File credits
Thanks to Qwib for his backpack models, although they aren't included in this mod, they do make it work very well.
Donation Points system
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CIBS - Customizable Integrated Backpack System - CHS
Changelogs
Version 4.1.4
Set config back to default values. Backpacks shouldn't break in one hit anymore
Version 4.1.3
make changes to distribution so garbage cans and mailboxes don't spawn backpacks now (maybe not entirely, strange things already spawns in mailboxes in vanilla due to the rabbit hole of leveled lists)
Add duffle bag spawns to safes
Version 4.1.2
fix: broken Caravan Backpack pip-boy icons for females
fix: direct vendor distribution using BaseAddItem should work now. Vendors should not have useless 0 condition backpacks
Version 4.1.1
distribute to more vendors and loot tables
fix: B42 Descriptions work again
Lower chances of raiders/fiends getting backpacks
Version 4.1.0
fix: rewrite bad distribution code
change .esp to .esm
BUG: break B42 Descriptions with folder structure. This will be fixed
Version 4.0.2
Remove extra files, reduce size from 9.15 MB to 6.15 MB
Overwrite vanilla duffle bag textures to remove NCR markings. (These files were already there, I just unhid them).
Redo texture file structure to make more sense. No effect on gameplay
Version 4.0.1
Rename Brotherhood Backpack to Brotherhood Rucksack
Version 4.0.0
fix: Add texture sets to world models for Caravan Backpacks. Now when you drop a Caravan backpack, the color is correct
fix: Fixed CIBS Backpack Repair List. A backpack can be repaired by any other backpack, as well as most animal hides and even baseball gloves. Let me know if you have any suggestions.
Add the Duffle Bag in four variants
Change Legion's Field Backpack variant to the Legion Sarcina, a special Duffle Bag variant
Rename NCR Backpack to Trooper Rucksack
Remove stats script
fix: Refactored quest script to end zombie quest
Place the Duffle Bag variants as world items in various world locations
Change a lot of CIBS armor names to be more consistent
Rebalance object effects, prices, and other stats
Updated .ini customization to be simple and make sense
Use .esp leveled lists instead of script generated leveled lists. Much easier to patch, and since they are not vanilla leveled lists no impact on compatability. (MAJOR)
Update distribution system for much more condition variance
Remove Enclave Backpack
Version 3.2.2
fix: RobCo and Sunset Sarsparilla name mixup
fix: NCR troopers spawning with Legion backpacks
fix: ChanceNone settings in ini should all work now
Version 3.2.1
fix: added back the .esp file
Version 3.2.0
fix: On Load Effect bug. Unfortunately this means an end to using Script Runner/scripts to adjust stats
fix: adjust Field Backpack spawns in containers by adding to more suitable leveled lists. Should be lower in general now
fix: various leveled list adjustments
Version 3.1.0
Add backpack condition for NPCs (enable in config)
Add ability to disable unequip on break (enable in config)
fix: condition - named NPCs who have backpacks now no longer all have perfect condition
fix: mispellings and bad code
Refactor code
Version 3.0.2
Clean .esp
Version 3.0.1
Release version without Script Runner
Version 3.0.0
Rewrite condition system
fix: Apply effect to mojave express backpacks
Remove legacy systems
Version 2.0.1
fix: Remove old records for Qwib's old canvas backpacks
fix: Stop DebugMode from triggering automatically
fix: set correct repair list and names
Set effects and attributes using script. All backpack stats are now scripted: allows for more granularity and no need to change records
Include new handmade icons for the backpacks
Rebalance object effects and armor classes
Expose scripts using JIP LN ScriptRunner. Now almost everything about the mod can be changed by the user, without GECK
Modify leveled lists for balance and to be intuitive
Version 1.0.0
fix: damage script wasn't actually damaging armor if DT was too low
Initial release
This mod adds an integrated backpack system into New Vegas that distributes it throughout the game world. It is completely customizable using INI. It also provides a framework for adding backpacks, bags, or armors from other mods.
There is no explanation in-game for how the player holds the various items in their inventory. New Vegas' weight system may never be as immersive as that of Tarkov or other survival games. Still, CIBS is an experiment implementing a lore-friendly simple backpack system so that it feels like its a part of the vanilla game.
The idea for CIBS came from many backpack mods already on the Nexus. While these mods are great, using these modded backpacks also raises the question. Why is the player the only one in the Mojave with a backpack? Some vanilla armors include small pouches or pockets, but nothing bigger than a duffle bag. This extends to NPCs who are part of a standing army, though soldiers have carried packs since Caesar's legions walked the Earth (the real one, not the LARPer). The Wasteland is full of merchants and wanderers traveling on foot. They might need something other than their prison wallet to carry food and ammunition in.
CIBS aims to use the beautiful existing models and integrate them into the game as armor items in a natural way. It does this by
Creating balanced items with consistent names, stats, and mechanics
Distributing items to NPCs, loot tables, and the worldspace
Allowing the player to change every aspect of the mod as they see fit; this includes stats, spawn chances, and leveled lists, and the condition system
Features
Integration
This mod should work with any mod. It works great with TTW, so you will see these in the Capital Wasteland.
Three backpacks with several unique variants. Each backpack has a price and effect set for balance and gameplay reasons.
Backpacks distributed to vanilla leveled lists completely using modern scripting methods. This means no conflicts. NPCs from mods like The Living Desert will have backpacks as well.
The mod distributes generic backpacks to wastelanders, mostly mercenaries and caravaneers. Rarer versions exist as loot, especially in pre-War areas and in the hands of named NPCs. They are placed in areas of interest, so the player has a decent chance of collecting every variety in a completionist playthrough.
Many notable factions in the game get their own backpack (thanks to Qwib making a beautiful model for each faction). Some faction backpacks have unique stats to reflect their faction. Faction backpacks can be stolen from faction camps and looted from faction corpses. If you can score enough points to get into their safehouses, you’ll find them there as well.
A completely new condition system that can be changed. Getting shot in the torso will damage your backpack. All backpacks can be repaired, similar to other armors.
New handmade icons for both the Caravan and Field backpack types.
Great compatibility with the holster system Armed to the Teeth Redux, although this is thanks to that mod more than anything. Fingers crossed for an NPC version.
If you want to add your own backpacks to CIBS, see the example plugin in the Miscellaneous section under Files.
Customization
The spawn rates of each backpack, via INI.
The backpack condition system. The player can set a damage modifier or disable the entire system, via INI.
Field Backpack and its color variants. Also special variants:
NCR Rucksack
Brotherhood Rucksack
Followers Backpack
And more! Collect them throughout the Wasteland.
Duffle Bag and its color variants. Also special variant:
Legion Sarcina
And more can be added easily with your own .esp patch. They can be easily added to the Leveled Lists of CIBS for integration in to the game.
Installation
Install Canvas Backpacks Remade.
Make sure you have all prerequisites, including JIP LN NVSE and JohnnyGuitar NVSE. If you have Improved Console, make sure it is updated to the latest version.
Disable the QwibNewBackpacks.esp plugin unless you want duplicate items with different names and systems.
Install this mod using MO2.
You're done! Take a look at config or nvse folders for customization options.