About this mod
Vanilla+ overhaul of Old Mormon Fort with progression tied to follower reputation and quests.
- Requirements
- Permissions and credits
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Translations
- Spanish
- Mandarin
- Changelogs
- Donations
This mod reworks Old Mormon Fort to be a little more bustling and representative of the Followers as a faction. This mod features dynamic improvements that appear after completing certain quests for the Followers giving a sense of progression to the area.
Adds all new clinic, garden, crafting & kitchen areas to the Fort, adding a little more utility to a once unremarkable space and giving more reason to return throughout a playthrough.
This mod features:
- Atmospheric, vanilla-styled Old Mormon Fort Overhaul
- Simple Open Freeside & FPGE compatibility
- Updated Navmeshes
- Lore-friendly atmosphere
- New Clinic Tent
- New Crafting Area
- New Kitchen Area
- New Garden & Growing area
- Clutter changes / improves as your reputation rises with the followers' faction
- A repairable water pipe that upgrades the centre garden
Before proceeding, check you have satisfied the following requirements: (Mandatory)
- Fallout: New Vegas up to date
- Own, installed and activated all Fallout: New Vegas DLC
- Your preferred Mod Manager is up to date and ready to go! (if you plan on using one, although - you really should)
Next, simply Install and Uninstall using a mod manager of your choice, alternatively add or remove Lime's Old Mormon Fort Overhaul.esm from the data folder as required.
Progression:
- The garden upgrades once you repair the water pipe [Minimum 40 Repair Required]: Provides access to drinking water and harvestable food.
- The toilet area replaces buckets with outhouses when you are accepted or better with the followers
- The workshop area is upgraded cosmetically and a crafting bench is added once you are liked or better by the followers
- The main tent area is upgraded cosmetically at Idolized.
- Finally, the followers gain access to an auto doc at Idolized & after completion of "The Moon Comes Over the Tower".
Updates to the Fort are triggered after passing through the front door, with the exception of the garden area.
Credits:
Thanks to Patchier for helping test this one.
Huge thanks to djhert for providing the FOMOD, FPGE patch & "Simple Open Freeside" Version of this mod along side some internal script tidyup work.