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CC Attribution-NonCommercial-NoDerivatives 4.0 International https://creativecommons.org/licenses/by-nc-nd/4.0/
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Muggy's message when he gives you the spare parts is now a message box.
Sink's message when you drink from it is now a message box.
You will now only drink from the sink if you are missing health or are thirsty.
Generic crafting versions of Muggy and Sink can now give spare parts and provide a drink. In the case of Muggy, the flag has to be manually set on it.
Added a switch for the test muggy to test his extra parts.
Generic crafting muggy's script now works independent of its ref. Should now be able to be placed anywhere.
Added better handling for message boxes that are meant to play before a recipe menu shows up.
Expanded test cell.
Tweaked condition of cloning recipes so they can appear if you have salient green before starting old world blues somehow.
Added Process subcategory and applied it to recipes that are named process.
Version 2.0
Sink Recipe Overhaul no longer requires Tale of Two Wastelands or any DLCS other than Old World Blues. DLC/TTW features are automatically supported via script.
SinkRecipeOverhaulTTW.esm has been renamed to SinkRecipeOverhaul.esm. This may require you to start a new playthrough, and old patches won't work anymore.
Scriptrunner has been merged into the generic quest loop.
Havasu Blues patch has been merged into the main esm, scripted compatibility automatically enables if the mod is detected.
Fixed typo in Arizona Strong bottle recipe.
Mothership Zeta Rehaul patch has been merged into Mothership Zeta Rehaul's main mod, handled by its scripts. Make sure Sink Recipe Overhaul loads after Mothership Zeta Rehaul.
Removed unneccesary spore plant pod record.
Added test cell: p20TestSink
Added generic activators/npcs to open the sink's crafting menus. Made for the test cell, but theoretically other mods could place these elsewhere if they wanted.
Added ini settings and reorganized the ini file. You may need to redo some settings.
Added ini setting: bCloneRebalance. By disabling this setting you can revert the campfire recipes to not require one of the produce item you wish to clone in order to clone it.
Added ini setting: bCloneAtBioStation. By disabling this setting you can remove the ability to clone stuff at the bio station, using it only for processing stuff into salient green like in the vanilla game.
Added ini setting: bCloneExtraItems. By disabling this setting you can remove the cloning and processing recipes for items that weren't possible to clone or process in the vanilla game.
Added ini setting: bMuggyExtraItem. By disabling this setting you can remove the muggy breakdown recipes for items that weren't possible to break down in the vanilla game.
Added ini setting: bToasterExtraItems. By disabling this setting you can remove the toaster breakdown recipes for items that weren't possible to break down in the vanilla game.
Added ini setting: bToasterExtraSuperHeat. By disabling this setting you can remove the super heating recipes for items that weren't possible to super heat with the toaster in the vanilla game. Currently only cosmic knives.
Version 1.7
Using the Sink Autodoc no longer initiates a fade-to-black, allowing quick usage like My First Infirmaries.
Version 1.6
Tweaked conditions of recipes so campfire cloning shows dummy recipes if you also dont have salient green.
Campfire cloning recipes will now be put in a Clone subcategory. Can be reverted with an ini option.
Version 1.5
- Items are now added to the lists of stuff that can be processed via a scriptrunner script instead of hard edits.
- You can now clone and process spore plant pods.
- Added Havasu Blues patch, allows you to fill arizona strong bottles at the sink.
Version 1.4
- Tweaked wording of the Biological Research Station interface to clarify processing dried seeds vs other plant matter. (might not be seen usually but just in case)
- The message box that appears when Muggy gives you electronic components is now a corner message so it no longer conflicts with its crafting menu.
- The message box that appears when you put dried seeds into the Biological Research Station no longer conflicts with its crafting menu.
- The message box that appears when you upgrade the Sink no longer conflicts with its crafting menu.
- The message box that appears when you upgrade the Book Chute no longer conflicts with its crafting menu.
- Vanilla bugfix: You can now submit Jukebox upgrades with voice modules disabled.
- Vanilla bugfix: NVDLC03DialogueHQBuddiesSCRIPT: Book Chute now checks for items in the dlc's Clipboard list to see if the player has sedition, instead of directly checking for each clipboard.
Version 1.3
Updated item lists so some sink dialogue will now reflect the additional items which can be processed.
Super heading Saturnite Fists and Cosmic Knives will now retain their condition, as in TTW vanilla. This is a quite hacky implementation, let me know of any issues.
Version 1.2
- Added visibility requirements for recipes related to Datura Root. This is for consistency with changes in TTW.
Version 1.1
- Updated for TTW 3.3.1.
- Changed visibility requirements for campfire cloning recipes. Now they are visible after starting the Old World Blues DLC, regardless of if you have the required items. This is for consistency with changes in TTW.
- Added dummy campfire cloning recipes with the required plant as an ingredient. These are visible if you don’t have the required plant. The usable recipes will become visible if you have the plant, and will hide the dummy version. This shouldn’t change gameplay from the old version, this just gives better info to the player.
- Added visibility requirements for the Toaster's Super Heat Cosmic Knife recipe. This is for consistency with changes in TTW.
This mod introduces crafting interfaces to The Sink’s personalities, allowing you to choose what items to break down, and improving the modability of The Sink.
Some QOL changes
The message boxes that ask if you would like to process items will now be skipped. Extra unlock bonuses like Muggy giving you electronic components will be triggered, if any is available, and then the recipe menu will open.
Messages telling you that you have personality voices disabled are now removed.
You can now submit Jukebox upgrades with voice modules disabled.
Using the Sink Autodoc no longer initiates a fade-to-black, allowing quick usage like My First Infirmaries.
Drinking from the sink now fully heals your health and fully quenches your thirst.
Other changes Each one of these can be disabled:
Campfire cloning recipes have been put in their own subcategory.
Cloning rebalance: now you need to have at least one of the plant in your inventory already to clone it. The way I interpret this, you're spreading the green over the plant, copying the DNA. Like that one Star Trek: Voyager episode on that L-class panet with the gray goo.
You can now clone plants at the Biological Research Station. This isn't affected by the rebalance, making it a good trade-off to it: being able to clone anything at the sink but it's much more limited elsewhere.
More kinds of items can be cloned, broken down, processed, and super-heated at the various personalities.
Technical info This info may be valuable to modders:
This mod introduces generic activator versions of the sink interfaces which have no ai but open the crafting interfaces. See test cell "p20testsink" to check them out.
Because this mod makes use of recipe categories, adding feature patches with your mods should be as easy as adding a new recipe. See my mod "Mothership Zeta Rehaul" for an example that is even dynamically enabled if Sink Recipe Overhaul is enabled.
Other mods which modify the scripts of the sink's personalities may conflict. Load Sink Recipe Overhaul's esm file after those mods to ensure the crafting menus and QOL changes still work.
Make sure Sink Recipe Overhaul's esm file loads after Mothership Zeta Rehaul's esm file, this will ensure compatibility and enable MZR's recipes in the menus.
Compatible with Tale of Two Wastelands and DLCs, no patch needed.
Config You can configure this mod in config/SinkRecipeOverhaul.ini:
bCloneSubcategory If set to 1, sets cloning recipes in campfire crafting to the Clone subcategory.
bCloneRebalance If set to 1, Campfire cloning recipes will now require you to be holding at least one of the produce you wish to craft to be able to convert salient green into it.
bCloneAtBioStation If set to 1, enables Cloning recipes at the bio station, making it a one-stop shop for all cloning needs. Doesn't get affected by the rebalance setting.
bCloneExtraItems If set to 1, enables more types of produce to be cloned that weren't originally possible to clone in the vanilla game.
bMuggyExtraItems If set to 1, enables more kinds of dishes and pots to be broken down with muggy that wasnt't possible to break down in the vanilla game.
bToasterExtraItems If set to 1, enables more kinds of appliances and machinery to be broken down with the toaster that wasnt't possible to break down in the vanilla game.
bToasterExtraSuperHeat f set to 1, enables the Cosmic Knife from Dead Money to be super heated.
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