Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
FOMOD Creation Tool by Wenderer: https://www.nexusmods.com/fallout4/mods/6821
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Description: Adds a gate to the south side of the Strip, between the NCR Embassy and Michael Angelo's workshop. Designed to provide NCR personnel quick access between The Strip and Camp McCarran. On the McCarran side, the Securitron guards will fire upon anyone without approved access.
The gate is locked initially, but Ambassador Crocker will give you access after hearing his proposal, which he will present to you after you enter and exit the Lucky 38 for the first time. You can also steal a key off of his desk if you're feeling bold...
BSO - A Brightweight Strip Overhaul (Open version): based upon Simple Open Strip, so select the Simple Open Strip option in my FOMOD and that should work. If you use the BSO FPGE patch then select the Simple Open Strip & FPGE option. Not compatible with the BSO Strip Wall Replacers plugin.
For anything else I recommend using the "Vanilla" option and checking for conflicts in FNVEdit.