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ThezomX

Uploaded by

thezomx

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About this mod

help start play TTW NC and NV and can travel back end game

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**Description**
mod for help Start play 2 Big mod long Story in Wastelands
support 2 mod 
tale of two wastelands New California
2 mod end game you can go back fram exp and loot item map The Pass or Capital Wasteland 
**support the frontiertoo you can adventure 3 big size mod **

how to find Key for travel back 
1.Capital Wasteland to The Pass
(you play end mod New California have key dorp on table room back main room in vault 101 Auxiliary)

2.The Pass to Mojave Wastelands
(you go to Nipton Road reststop in house have note and key you can read note how to go back the Pass)

HOW TO FIX INSTALL
1. Install TTW 3.3+ as per their normal instructions. Follow the instructions on their site, whether you are installing the mod manually or through a mod manager like Mod Organizer 2.
3. Make sure you install the latest version of JIP LN NVSE Plugin. In addition, install NVAC, or else you will experience crashes. It is necessary for such a huge setup.
4. Download the installer for FNC. Extract the contents of the download. You need to make a temporary folder. Locate your New Vegas game executable file. It should be called "FalloutNV.exe". Copy and paste that file into your temporary folder.
5. Run the FNC installer exe file. Click Next until it asks for a Destination folder. Select the temporary folder you made. Then click Install, and wait for FNC to install in the temporary folder.
6. Check that the FNC installation was successful. In your temporary folder, you should see a bunch of loose files. You don't need any of it. FNC patches FNV to use 4 GB of memory, but TTW already did that for you. Check that everything for FNC is in the Data folder, including a bunch of BSA files, plugins, and the ending video BIK files.
7. Install only the Data folder within the temporary folder. You can install it as if it is any ordinary mod, whether you are installing the mod manually or through a mod manager like Mod Organizer 2.
8. Install this patch, the FNC-TTW patch, like any other mod, whether you are installing the mod manually in your Fallout New Vegas Data folder or through a mod manager like Mod Organizer 2.
10. Check your load order to match below.


FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleofTwoWastelands.esm
YUPTTW.esm
NewCalifornia.esm
NewCalifornia DLC Control.esp
NewCalifornia Courier Stash Control.esp
StarTheWanderingCourier-FNC-TTW.esp
StartFncTTW.esp

Special thanks to ghipsandrew, Hellstoaster, and OddNooFoo for bringing this to light. Here's text from ghipsandrew:
I can confirm that I have been a dumbfuck about SArchiveList and FalloutCustom.ini - but I've read up from [1] and adjusted my ini according to that one + the .bsa's associated with FNC.
[1]https://taleoftwowastelands.com/faq#INISettings

Everything is working in order now. Thank you for the patience you've had in dealing with people that themselves lack the patience to read up all the FAQs.

My FalloutCustom.ini

[General]
bPreemptivelyUnloadCells=1
bUseThreadedAI=1
iNumHWThreads=2
[Audio]
iAudioCacheSize=8192
iMaxSizeForCachedSound=1024
[BackgroundLoad]
bSelectivePurgeUnusedOnFastTravel=1
bUseBackgroundFileLoader=1
[Grass]
fGrassStartFadeDistance=7000
[Archive]
SArchiveList=Vortex - BSA Redirection.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa, NewCalifornia - Voices.bsa, NewCalifornia - Sound.bsa, NewCalifornia - Textures1.bsa, NewCalifornia - Textures2.bsa, NewCalifornia - Meshes.bsa 


credits
Super Thank
rockbiter68
anonx1987
MysteryMachineX
For Original Mod and Model + animation

So sorry my eng to bad
Description