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EliTheJanitor

Uploaded by

EliTheJanitor

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About this mod

Custom animations & sounds

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Fixes & Changes:
• Clipping on speed loader when reloading
• Audio playing NV background noise 
• ADS clipping issues depending on what armor you were wearing, as well as being stuck in the center when switching between ADS and non ADS while firing

• 5.56 Gets its own sound
• New equip
• New faster shooting animations

Fixed as much as possible considering the blend files.


Old version.


 


Come's with all animations, full custom sounds (
Exterior shot sounds only) as well as inspect and ammo check.

Recommended and fit for high end models.

(Works with vanilla weapon just as well)





Requirments & Recommended & Not Needed    (All of the Req mods are just install and your good to go) 
• KNVSE
• NVSE
• ISControl
• B42 Inspect
• 
JIP LN NVSE Plugin
• JohnnyGuitar NVSE
• S
howOffNVSE
(always make sure to keep this updated and have these installed, they wont do anything if they are not needed)




• 
WAP Models by anonx1987   (Recommended in general even if they are not needed for all my mods)
• 
B42 Interia (my heavy style config, copy and paste over into your B42 config file)
Spoiler:  
Show
[Tuning]
; The amount your weapon should move compared to your own view
; If you want to invert the movement (Make your weapon move slower than your view, instead of faster), make the number negative.
; Separated in to two options for maximum customizability!
;Default = 0.6 & 0.4, respectively
fIntensityMultVertical=-2.4
fIntensityMultHorizontal=-4.0
; How fast the weapon returns to being centered.
; Actually, I'm not sure what it does, besides another speed multiplier.
; It seems it could be a range multiplier of some kind? Appears to change how fast and far your weapon will move.
; Default = 1.0
fCenteringSpeed=0.7
; How fast the weapon reacts to movement changes
; Default = 1.0
fSpeedMult=3.0
; How fast the view should return to normal when opening the Pip-Boy
; Prevents snapping or jumping when correcting the angle for Pip-Boy viewing
; I'm aware the name is very similar to one of the above options.
; Default = 0.2
fRecenterSpeed=0.2
; Whether this should rotate like the original Inertia mod, or if it should rotate around the center of the weapon.
; 0 is the original rotation, 1 for the new rotation.
; Default = 0
bRotationMode=0

• 
Improved Male Body
• Animation Sprint Replacer by Januusz
• JAM - Just Assorted Mods
• ETJ Realistic Enhanced Blood Textures
• Enhanced Bullet Impacts by KiCHo666
• Ragdolls



• Any Recoil mod. (I animate my own recoil in pretty heavily)




FAQ
Can I remove your sounds?
Yes, but I wouldn't, its very hard and messy unless you know what you are doing.
Shoot sounds are easy to remove though, look thru the sounds folder and play the sounds. Most likely a folder by the names of 2d/3d get rid of those (you can do it I believe in you!

Can you give me your mod list?
Its NCM texture mods, lighting and stability mostly.  I keep my mod list very light and want to avoid 1000 mods. 

Will you make patches for other weapons?
No most likely.

Can I make patches for you weapons?
Yes go crazy

Why does your game look so good?

Some texture mods and personal reshade which is available now as well.

What FOV should I use?
65 up to 75 for the player FOV. World FOV is up to you.

Why did you remove your mods yet again?
To release them in the order they were created. It bothered me.