About this mod
A collection of my modification and / or fixes for the Functional Post Game Ending
- Requirements
- Permissions and credits
Here you'll find all FPGE mods that I've made for my personal use, that might also be of use to others.
1. BoS HELIOS ONE Occupation under McNamara for Yes Man - makes BoS overtake the Helios One in Yes Man Ending when McNamara remains the Elder, regardless of Securitrons being upgraded / Hoover Dam being destroyed. It's very similar to AVeryUncreativeUsername's version with an exception that it also works with upgraded Securitrons and it also contains some fixes for the bugs present in the current version of Trooper's mod. Fixed version of his mod should be uploaded by him sooner or later since I didn't want to reupload his mod with just bugfixes.
2. Yes Man Primm Deployable Securitrons - again very similar to the AVeryUncreativeUsername's mod, however this one works differently. Instead of just enabling the Securitrons in Primm by default when Yes Man ending with upgraded securitrons is achieved, my mod makes it so that they are deployed there when player tells Yes Man to deploy robots around Vegas. If however player tells him to keep Securitrons on the Strip they will leave Primm as well. That way you can decide whether or not you want to have them in Primm via dialogue instead of having them enabled there no matter what.
3. Fucking Spectacular Lifting - inspired by AVeryUncreativeUsername's House - BoS Truce mod, this one provides Mr. Fantastic with new outfit, name and dialogue in case Brotherhood of Steel takes over HELIOS One. Fucking Spectacular, innit?
Enjoy!
21/07/2022 - Please do note that for the time being Yes Man Primm Deployable Securitrons mod wasn't tested (I have still long way to go until I finish the game). As such I'd be grateful for feedback on whether it works properly or not. Worst case scenario is that it simply wont do anything, best - will work as advertised. In other words there is less than 0.001% chance for it to break your game or anything, however it might have no effect at all - but to my knowledge everything should work just fine.
Credits:
AVeryUncreativeUsername - for original mods that inspired my versions of them as well as some tips and tricks regarding scripting
HeadStealer - for explaining and helping me with understanding the scripting language for FNV :)