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Created by

TheMadderHatter

Uploaded by

TheMaddestHat

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About this mod

Simple .json file made over the course of a few days, forces many Project Nevada weapons to use Hitman's animations.

Requirements
Permissions and credits
What did you change?:
  • .22 Revolver (reload is slightly jank)
  • 10mm Alloy Steel Pistol
  • Assault Rifle
  • Alloy Steel Assault Rifle
  • Chinese Assault Rifle
  • Chinese Pistol
  • Chinese Sniper Rifle
  • Double-Barrel Shotgun (mostly)
  • Dragoon Assault Rifle
  • Dragoon Pistol
  • Homemade Rifle (NOT the Homemade Assault Rifle or Homemade Plasma Rifle)
  • Infiltrator
  • Lever-Action Rifle
  • Replica Repeater
  • The People's Rifle
  • Three Shooter (watch your fingers)
  • AES18 Prototype
  • Plasma Disruptor (mostly)
  • Q-41 MultiPlas Prototype
  • Stealth Laser Pistol
  • Tesla Rifle Prototype (slightly jank)
  • Wattz Laser Rifle

Why nothing else?:
Other weapons either didn't respond at all to animation changes or if they did, only to a certain degree with very distracting mismatches (European Battle Rifle almost perfectly fits the Marksman Carbine animations, but the idle didn't transfer), In some cases I may have just not found the right animation sets, so feel free to experiment yourself, I may update this mod if you find something good and tell me.

Why make this?:
The Project Nevada patch for Hitman's Anniversary pack simply does nothing for me, and I was never able to fix that. I have zero modding experience nor animation experience, so messing with the .json after a friend showed me how was all I could do, and it took enough hours of being forced to hear Johnny Guitar on repeat that I decided to upload it here.

Installation:
Unzip file and drop into Fallout New Vegas folder.

Uninstallation:
Navigate to Fallout New Vegas\Data\meshes\AnimGroupOverride and delete Hit_PNHack.json