About this mod
Simple .json file made over the course of a few days, forces many Project Nevada weapons to use Hitman's animations.
- Requirements
- Permissions and credits
- .22 Revolver (reload is slightly jank)
- 10mm Alloy Steel Pistol
- Assault Rifle
- Alloy Steel Assault Rifle
- Chinese Assault Rifle
- Chinese Pistol
- Chinese Sniper Rifle
- Double-Barrel Shotgun (mostly)
- Dragoon Assault Rifle
- Dragoon Pistol
- Homemade Rifle (NOT the Homemade Assault Rifle or Homemade Plasma Rifle)
- Infiltrator
- Lever-Action Rifle
- Replica Repeater
- The People's Rifle
- Three Shooter (watch your fingers)
- AES18 Prototype
- Plasma Disruptor (mostly)
- Q-41 MultiPlas Prototype
- Stealth Laser Pistol
- Tesla Rifle Prototype (slightly jank)
- Wattz Laser Rifle
Why nothing else?:
Other weapons either didn't respond at all to animation changes or if they did, only to a certain degree with very distracting mismatches (European Battle Rifle almost perfectly fits the Marksman Carbine animations, but the idle didn't transfer), In some cases I may have just not found the right animation sets, so feel free to experiment yourself, I may update this mod if you find something good and tell me.
Why make this?:
The Project Nevada patch for Hitman's Anniversary pack simply does nothing for me, and I was never able to fix that. I have zero modding experience nor animation experience, so messing with the .json after a friend showed me how was all I could do, and it took enough hours of being forced to hear Johnny Guitar on repeat that I decided to upload it here.
Installation:
Unzip file and drop into Fallout New Vegas folder.
Uninstallation:
Navigate to Fallout New Vegas\Data\meshes\AnimGroupOverride and delete Hit_PNHack.json