
Consistent Spread - Firearms Accuracy and Wobble Fix
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Version1.3
About this mod
This mod fixes one of the most glaring issues with non-scoped weapons in Fallout New Vegas - their inconsistent accuracy caused by vanilla weapon wobble and bugged character spread setting, MUST HAVE mod for consistent gunplay (reupload).
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You may have found that weapons without a scope are really innaccurate despite having a really tight weapon spread value, like hunting rifle. In theory You should hit Your targets with ease, but its not the case in vanilla FNV
The reason why unscoped weapons were so inconsistent was due to this small setting fNonAttackGunWobbleMult that is set at 0.5 at default.
It causes that when Player does not shoot: the wobble stays at 50% of its original strength, BUT as soon as User shoot the gun: the wobble IMMEDIATELY jumps from 50% to 100%, that's why when You aim with vanilla wobble: You are not aiming exactly where the bullet will go, but rather in approximate area.
This mod changes the vanilla wobble animation as a whole, making it more consistent, slower and far easier to predict and the fNonAttackGunWobbleMult is set to 1, now i had to make the wobble itself 50% less pronounced to make up the fact that You experience 100% wobble all the time.
DISCLAIMER TO A VIDEO: BEFORE U POST NONSENSE, PUT ON GLASSES OR WHATEVER AND CHECK THE SNAP ON CHARACTER THAT ISNT MAXED OUT, OFC U WONT NOTICE THAT SNAP AFTER ATTACK IF U R MAXED OUT ON GUNS SKILL, HAVE SOME COMMON SENSE GODDAMN IT, THAT IS ALL.
FAQ:
Q: but why do i need that, i just use real recoil/immersive recoil.
A: u dont understand what this mod is about then, it fixes the accuracy, it doesnt add recoil.
Q: i use a mod that makes every gun laser accurate, this mod is obsolete.
A: good luck hitting anything past 40 meters with iron sights, again u dont understand this mod at all, it DOES NOT change *weapon spread* so if weapon statistically has a lot of bloom (minspread) dont expect to hit anything anyway, this mod fixes the *character spread* - wobble, so it accurately represents where the bullet will go, IF weapon's spread allows it ofc.
Q: why do i need this mod, i can hit anything easily.
A: Lies, besides if u always max out guns to 100, crouch ADS and then shoot well yea there's not a whole lot of wobble so the issue will be less prominent BUT NOT FIXED, maxing out a character is not a fix.
Q: is it compatible with....
A: yes, yes it is compatible with anything, stop asking only thing i'd watch out for is deus ex spread mod as its the only mod i can think of that heavily alters character spread settings, use dynamic spread 2.0 its far superior anyway.
Dynamic Weapon Spread
Immersive Recoil 2.0
As You can see from the video above, the wobble (spread) is slower than vanilla and is creating an easy to follow and predict pattern which makes shooting with low guns skill easier, additionally You can hit exactly where You are aiming, even if are not fully convinced, this mod is still viable to download just for the smooth transition between aiming and shooting.
Try out my other mod that removes the visible wobble while still persisting all of the accuracy penalties from vanilla game No weapon wobble (Experimental).
Compatible with any spread altering mod exisitng (Deus Ex, Dynamic Spread, You name it).
Re-upload of 'Fixed Gunplay' mod that was an update to 'Weapon Wobble Tweaks' released years ago, in my eyes its a very important mod that as much ppl as possible should use, therefore i re-upload it, for visibility sake, that said - i updated this mod with stewie's tweaks gameplay settings instead of .esp file