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Changelogs
Version 1.2
now works with last xNVSe & JIP
add option to disable mod for doors or terminals
add additional checks to prevent issues when using mods allowing to increase skills beyond 100
Version 1.1.1
fix - the mod won't ask you if you wnat to use a magazine when you have the door's key or terminal's password
PRESENTATION Auto-use lockpick and science magazines when you need to unlock a door or hack a terminal but not having enough skill. Quality of life mod saving you some pipboy opening.
DETAILS Whenever you try to pick a lock or hack into a terminal without having the required skill but a magazine could solve the problem, a dialog box will ask you if you want to use that magazine. If so, the magazine will be used and the lockpicking or hacking mini-game will open. Texts are automatically displayed in French if your game is in French, otherwise they will be displayed in English.
NOTES The configuration file is not mandatory but will give you access to some settings such as the ability to skip the dialog box (a magazine is thus used each time, without you being able to say 'no') or that of not immediately opening the mini-game. It also includes a way to disable the mod for doors or terminals.
COMPATIBILTY Apart from SJ Perks and Traits Tweaks, this mod is incompatible with any other mod editing values of the bonuses granted by the magazines. However, you can use the optional configuration file to fix this issue by telling yourself what are the values of the bonuses.