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CapnLilNemo and Yukichigai and Mogomra

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CapnLilNemo

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About this mod

Fixes the interiors of the Nipton town hall to better match the exterior.

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Yet another mod in my ongoing efforts to make Nipton less of a drag.

This is inspired by Nipton Town Hall Door Fix, a mod that was later incorporated into YUP, then further improved upon with a later version of YUP.

Why then? What makes this one different?

I'm very glad you ask, large font.

The previous versions placed the door in front of the wall, whereas I've gone to the trouble of nifbashing a new double wide doorway. This doorway exists in two pieces, which allows it to replace the instances in vanilla town hall. What this means is the doorway and the transom windows can now reside further back, which I just think just looks a lot nicer.

Because of this different implementation I had to rework the back room a fair bit. I had to make the room bigger, and I also blew out the wall to give it more of an open concept. That said, any mod that places objects back there might have some (very minor) issues.

Combatibility
Don't use this with Nipton Town Hall Door Fix. They're redundant and would look weird together.

Make sure this is loaded after YUP. That mod had custom made doorframes in the worldspace, which I've rendered non-existent thanks to placing an empty mesh in the same directory in my mod. This empty mesh workaround won't work if YUP's custom meshes are loaded after this mod's.

As noted above, but might as well reiterate, you may encounter weirdness if you happen to be using a mod that places any objects in the back room of the town hall. Most likely, just stuff floating in mid air.