About this mod
My custom locomotion uploaded as separate files for use either as a direct vanilla replacer or to add in to kNVSE sets. Nothing crazy. Uploaded on request.
- Permissions and credits
- Changelogs
FEATURES
- Covers all vanilla-locomotion files for two-handed and one-handed guns, energy weapons, and big weapons.
- Features animated aiming-down-sights movement while walking and jumping.
- Vanilla+ style. Recommended to use with more vanilla-style animation replacers, such as the original FNV Clean Animations and Anniversary Anim Pack.
- Can be used with any kNVSE set if you wish.
- No requirements. Plug and play.
DESCRIPTION
Nothing crazy here. This is just a straight, copy-and-paste upload of my locomotion set. A user requested it, and I was getting annoyed by always uploading a separate file every time I wanted to upload a new animation mod, so here we are.
This is provided as is. If you run into any issues with it, do let me know. While I would recommend using this now as a vanilla+ style replacer, it was originally intended for use with my kNVSE sets (I make my sets with hitman's locomotion in mind now), so some of the text keys may rely on kNVSE functions. For good measure, I'd simply have kNVSE installed, as it might help avoid these issues (cannot confirm), as I might not be willing to do all of the re-baking necessary to fix issues with not having kNVSE. But technically, it isn't (and shouldn't) be required.
Anyways, enjoy. Note that the above video doesn't showcase all locomotion features, and you can check out some of my older videos if you want to see it more decidedly in-action.
COMPATIBILITY
- Overwrites vanilla animations by default, so will conflict with any mod that does that.
- Can be placed in a kNVSE folder to avoid conflicts and overwrites.
SUPPORT
- If you enjoy this mod in any capacity, please do consider endorsing it.
- If you wish to support me and my animating habits further, donations or Patreon support are very helpful. Small, one-time donations are especially helpful.
CREDITS & THANKS
As always, I'm both standing on the shoulders of giants here, and supported by some very helpful people. The following individuals have either supported, assisted, given me resources, knowledge, or encouragement in order to animate. They are, in no particular order, as follows: