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  1. Woooombat
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    Recent Updates


    2.1.46:

    • Fix: YUP resetting Titans changes on dialogue idles, causing some non-power armor (like Metal Armor) to be using power armor dialogue idles and vice versa
    • Fix: Animation and sound desync issues that came up when the mod is used with kNVSE 30+
    • Fix: Added Van Graff Laser and Plasma Rifle to one-handed weapon list
    • Added more H2H weapon nodes for switching models (Modder's resource)

    2.1.45:

    • Fix: Titans version of the Sierra Helmet not being considered as In Shining Armor protective eyewear
    • Fix: Increased item health being unintentionally applied to Broken Power Armor and making it wearable
    • Fix: Launcher weapon visible in Pip-Boy menu after switching to it the first time
    • Fix: The Titans parts of a launcher weapon being visible briefly when
      switching to the weapon while weapon is drawn in 3rd person
    • Fix: Misaligned ammo when reloading the sniper rifle (kindly provided by SHAD0WC0BRA

    2.1.44:

    • Fixed footstep camera shake overwriting camera shakes caused by explosions, if the disable explosion shake setting isn't active
    • Added support for Enhanced Locomotion
    • Expanded "Sprint Camera Shake" feature to cover regular footsteps and added additional MCM option (For Enhanced Locomotion)
    • Fixed head size desync that can occur under certain conditions, like when
      taking off or putting on power armor multiple times in the inventory while weapon is drawn
    • Fixed missing 1st person Pip-Boy when loading a save that doesn't have power armor equipped

    2.1.42:

    • Updated code (and possibly fixed issues) on the INI and Pip-Boy MCM menus
    • Fixed missing exhaust smoke effect in the back of Red Glare
    • Fixed some issues with Pip-Boy 2000 MKVI

    2.1.41:

    • Added compatibility with Project Reality Footsteps when using contextual sounds
    • Fixed MCM default button not working on value scales
    • Minor optimizations

    2.1.40a:

    • Reverted file path changes to unbreak compatibility with animation patches

    2.1.40:

    • Added 1st person animations to Launcher Animation Set
    • Added 2HR Small Rifles animation support for TTW Combat Shotgun (ReloadD/JamD)
    • Synced sprint footstep sounds with latest version of Enhanced Movement (1.22)
    • Moved all improved armor stats to an external ini file "Config\TNW_Titans_ArmorValues.ini" for easier customization
    • Fixed Pip-Boy being visible and clipping through arm in 1st person upon loading a save
    • Fixed some Pip-Boy issues when exiting repair or item mod menu
    • Fixed right hand size being larger after unequipping H2H weapon in 1st person
    • Improved the transitions of some movement animations
    • Removed the pointy needles on the upper arms of Remnant Tesla armors in 1st person
    • Filled in the see through holes in the area between the gloves and the bracers of Remnant armors in 1st person
    • Some minor bug fixes and optimizations

    2.1.39:

    • Fixed animation sets causing 1st person sliding fix in Enhanced Movement to be non-functional when a weapon of an animation set is drawn

    2.1.38:

    • First person power armor arms are replaced with non-Titan models to address various long standing obstruction issues (Titans of Steel)
    • Contextual footstep sounds no longer play during melee power attacks in 1st person
    • Increased the volume of footstep sounds on hollow metal terrain slightly
    • Movement animations now update properly when switching off of or to a minigun/launcher weapon in 3rd person
    • Adjusted the scaling of Ballistic Fist
    • Set the correct icon for the Scorched Sierra Power Helmet (For ySI - Sorting Ycons)
  2. Woooombat
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    Bug Reporting
    Before you file a bug report, please do your own due diligence. Check the mod description and troubleshooting sections to see if the problem is addressed. If unsure about the cause of the issue, do an isolation test to confirm that this mod is indeed the cause. If so, then explain clearly what the problem is, be specific, provide me a clear method to reproduce the issue, and tell me which mod manager you're using.

    Any bug report that does the following:

    • Failure to provide the bare minimum of information explained above
    • Vagueness and non-specificity
    • Any indication that the user hasn't even read the description/sticky
    • Reporting problems unrelated to this mod like not installing the mod/requirements correctly, mod incompatibilities, and issues of other mods
    • Hijacking the bug report section for non-bug related inquiries like asking questions, feature requests, suggestions, etc
    • Worthless one lined reports saying nothing but "this don't work"

    Is instantly ignored without any explanation, as everything is already provided here.


    Problems Related To Vortex
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    Vortex has been the common denominator for a lot of the strange problems reported here. Many were magically fixed when the user switched to MO2. Why is that the case, I have no idea. I have never used Vortex ever, nor do I see the point, especially as somebody who dabbles in mod making.

    This mod and all of its basic features have been tested to death at this point. I've had this mod activated for a very long time, since even before the day of release. I have went through countless of load order rearrangements, switching back and forth between NV and TTW, adding and removing mods, testing different things, etc, and not once, did this mod ever break or malfunction, except the few occasions when I knowingly paired it with incompatible mods.

    What you do with this information is up to you. I'm just putting this out there. If you're on Vortex and the mod doesn't work or something weird happens, all I can say is it's either an user error or Vortex itself. If you're having trouble setting up the mod properly, look into the Vortex help desk and tutorials. If you believe the problem has something to do with Vortex itself, maybe switch to MO2. Either way, you're on your own and I can't help you any more than this.

    Troubleshooting

    Spoiler:  
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    "My head changes size when I'm interacting with doors and such."
    See the Patching Animations article for more information.

    "The 3rd person animations are not working on my companions."
    
    Try disabling JIP CCC's Manage Equipment setting.

    "Everything works except the animations"

    Most likely caused by 3rd person movement animations overhaul. Despite the claim of compatibility by the author, the two mods have never been compatible, ever. The author went out of his way to build the "patch" off of an outdated Titans JSON. Even on the release day of his mod, it was already outdated by 4 months. It did nothing but broke the animations in Titans since day one. The Frozen Movement mods are also known to cause the same issue.
    April 23th, 2024 Update: It has been brought to my attention that the mod has been updated with a new patch. Hopefully it's the real deal this time.

    "Everybody is holding an invisible minigun in my game"

    Something is set up wrong or installed incorrectly on your end. Make sure all of the hard required script extenders are installed and up to date. Make sure the main Titans mod .esp plugin file is activated.

    "The launcher weapon grip is missing in 3rd person, like the weapon is floating under the arm."
    Mesh is overwritten by another mod.

    "Such-and-such armor is still the default model but everything else like the scaling and animations are working"
    The Titans models are overwritten by another mod. Make sure Titans is loaded AFTER these other mods that contain power armor models.

    "My glove keeps disappearing"
    Uncheck the "Hide Pip-Boy Glove" option in the Titans MCM menu, under the Pipboy tab.

    "When I open pipboy, the screen is blocked by my power armor"
    Make sure all of the hard required script extenders are installed and up to date. If everything is up and running, and you're loading a save where the character hasn't a pipboy equipped, as in you were using some sort of pipboy hider, then check the "Enable Pip-Boy Integration" option or
    click the "Reset Pip-Boy" option in the Titans MCM menu, under the Pipboy tab.
  3. KelCorn
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    If I wanted to mod in an aquatic power armor that has everything else cool from this mod but also has the ability to swim, would that be hard to enable?
    1. Woooombat
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      No. It's just that the water running feature can't be disabled nor does it allow exceptions.
    2. KelCorn
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      oh, that's a shame. Thanks for clarifying!
  4. TheRemnant21
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    Ran into an issue, when using the Red Glare while in PA and aiming, a giant black box appears on the screen. Could use some directions on how to fix this
    1. Woooombat
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      Conflict with B42 Optics it looks like. The underarm version of Red Glare doesn't have the scope on it, and even if it did, it wouldn't look right in 1st person.

      What you can do is either disable the Optics scope by removing the file "B42 Optics - ESPless\Config\B42Optics\Guns\NVDLC04WeapRedGlare.ini" or for 3rd person, you could try switching off the scope with Enhanced FOV.
    2. TheRemnant21
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      Ah, I had a hunch that it had something to do with optics. Thank you for the advice!
  5. UberMorpth
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    One of legit my all time favorite mods for New Vegas, probably the jumpstart for me using a lot more Vanilla + mods (or least i consider this one such tho I'm sure you have a different classification for it). Honestly tho it still feels pretty vanilla whenever I have used it as it just fits in nicely with the game.

    I'm not sure if there's a end goal of changes or new additions you'd make to this as it seems mostly finished, but if you have any outlined or proposed changes I'm curious as to what those might be. 
    1. Woooombat
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      It's basically finished. There's always more you can do but I think it's good enough.
  6. 12twelveletter
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    Any idea why the tesla canon's grip is wrong in first and third person? Every other big gun works fine. No idea what might be causing it. 

    1. Woooombat
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      Did you overwrite the mesh with another mod?
    2. 12twelveletter
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      I'm a goober. Scrolled right past dlc03teslacannon three times. Conflict provided by Lumen. 
    3. Woooombat
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      It's all good. I'll take a look and patch this when I have time.
    4. Queli
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      patch here
  7. Kflash2814
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    TOTNW is incompatible with Type 3M Clothing As-is. T3M adds a separate female body model to power armor, while base game and TOTNW use the male model for both sexes. Though it can be fixed and made compatible by either going into the files of T3M and deleting all the relevant files yourself or installing a mod to do it.
  8. bigcallum
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    how do i make the armor not cover my pit boy(i installed no pit boy in power armor mod but that didn't do anything) also the armor is way smaller than it should be
  9. WilliamAmbervein
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    Anybody else having an issue with TTW where it just kinda doesn't work? Like it will look like TOTNW but it will be too small and even the decals will float where the armor should be. I've downloaded as many patches as I could and it still doesn't work
  10. FatboyMike
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    i need a patch for this and Bos Reforged
  11. wunfatsack
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    Would there be a way to only have the animations? TOTNW is not compatible with Rebuild the Capital.
  12. thebearup
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    For anyone having issues loading the esp in GECK - you need GECK Extender.
    GECK Extender at Fallout New Vegas - mods and community