About this mod
Full reanimation of the .357 Magnum Revolver. Uses and requires kNVSE.
- Requirements
- Permissions and credits
- Changelogs
FEATURES
- Complete re-animation for the .357 Magnum Revolver and its variants.
- Gameplay-friendly.
- Two attack variants, and a Cowboy perk-specific attack animation.
- Includes two different locomotion options:
- A version blending Hit - Locomotion and my custom locomotion for walking/iron sights locomotion (featured in the video).
- A version with no locomotion, allowing you to choose from the various locomotion sets out there.
DESCRIPTION
I had a minor problem with the thumb on the attack animation in Hitman's excellent animation set for this weapon. It was also a bit too far away from the screen for my tastes, I guess. Instead of doing the sensible thing--like asking him for his .blends so I could make some tweaks--I remade the entire set from scratch.
It was, admittedly, pretty fun.
Anyways, if you're sick of Hitman's set, here's mine. Enjoy. :)
REQUIREMENTS
IRON SIGHTS ADJUSTMENT
The iron sights may be misaligned. This is very easy to fix.
1. Ensure that you have ISControl Enabler installed.
2. Ensure that all of this mod's requirements (above) are completely up-to-date.
3. Use a baseline iron sights alignment mod, like Vanilla Iron Sights Realligned.
In most cases, nothing more should be required from you other than this. :)
However, it is possible that with some weapons, the sights may still be misaligned after completing the above steps. In this case, you have one more step, which is to simply follow the instructions on ISControl Enabler's mod page for re-aligning sights in-game. It is extremely easy, and only takes a couple of seconds. I have also posted an image here with the most relevant control underlined for your convenience.
When I release my animations in packs ("parts"), I will have them bundled with a custom ISControl.ini to simplify the install and avoid senseless overwriting.
RECOMMENDED MODS
COMPATIBILITY
- Compatible with FNV Clean Animations - Reborn - Part 1. Just let this mod overwrite that mod.
- Out-of-the-box compatibility with any mod that does not specifically use kNVSE to edit the same animations.
- Does not overwrite vanilla animations, allowing you to safely switch back.
- No plugin. Safe to install/uninstall mid-game.
SUPPORT
- If you enjoy this mod in any capacity, please do consider endorsing it.
- If you wish to support me and my animating habits further, donations are very helpful. Small, one-time donations are especially helpful.