Might work without it? Uses some of its functions for visual effects.
Permissions and credits
Author's instructions
Just let me know what you want changed.
File credits
Obsidian and korri123 (for kNVSE).
Donation Points system
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Changelogs
Version 1.05d
Added 60s Perception bonus (+3) and AP regen when performing the Ghost Scan action. Fixed female mesh path.
Version 1.05c
Fixed gas not changing properly on load after swapping.
Added option to toggle being in Ghost faction via config file.
Ghost Sight screen FX turned off on load to fix screen FX getting stuck after loading game with it toggled.
Fixed Ghost Spear projectile spawning a hatchet when it makes impact.
Version 1.05b
Fixed Ghost Sight options not applying correctly.
Version 1.05a
Swapped broken custom beartrap fist with one that doesn't break things for those that tag Unarmed skill.
Version 1.05
Added Ghost Sight toggle via pipboy light command. Customizable via config file.
Added ghost sounds toggle via config file, on by default.
Removed alternate lens mesh, refer to Ghost Reaper mod.
Ghost animations via Ghost Action item no longer toggle sounds or screen FX.
Ghost Action item automatically set to a definable hotkey via config file, and hidden from inventory. Also marked as Quest Item so stop it from being taken from the player during certain quests.
Ghost Dodge now fully negates damage by issuing "SetGhost" command on player. A true dodge.
Doing the ground inspection animation (Ghost Action + forward) can net you chance-based rewards.
Added Terrifying Presence perk upon acquiring Ghostification. Added option to switch between red or default (green) gas types and gas mask lenses via config file.
Version 1.03d
Swapped creature ghost's hoodless hazmat suit with the playable one to remedy missing 1st-person arms issue. Automatically give players Wasteland Guru perk when picking Ghost trait. (TTW is not required)
Version 1.03c
Max player resistance settings changes were being reverted (likely by FNV esm). Fixed - mod will ensure setting is applied while trait is active.
Version 1.03b
Ghosts are now fully immune to radiation and poison. Updated compatibility with Spellcasting.
Version 1.03a
Directly modified the script handling the Toxic Cloud so that it does not turn itself back on if the player has the trait. Added a fitting new jump animation from Hitman47101 and Fallout2AM's Animation Resources mod that apply only to Ghost players. Added gas visuals to both legs via script.
Version 1.03
Improved Ghost Sight lowlight visibility. Tagged skills now specific to starting weapons, instead of simply skill 20+ (for ROOG users, especially). Throwing Spear tagged skill is now Survival skill (from none). Ghost Action backward command now plays Ghost sound, same as forward.
Version 1.02c
Separated Feral Ghoul H2H animations from main file per request.
Version 1.02b
Fixed a bug where NPC Ghosts would keep performing the trash-picking animation. Dodging now gives a massive critical chance buff for a very brief window of time.
Version 1.02a
Ghost Actions forward, or backwards while holstered, gives the player a custom Ghost Sight. Ghost Action backwards animation will now only play with no weapon drawn - it will now properly display a knife spear, like it should. To don/remove hood, use Ghost Action while not moving. This can also deactivate Ghost Sight, if active. When Ghost Dodging in combat, a brief Turbo bullet-time is applied. Cloud no longer effects player as a Ghost.
Version 1.02
Dodge item renamed to "*Ghost Action". Ghost Action+Forward: look around and play Ghost breathing sound (use Ghost Action while standing still to stop the noise). Ghost Action+Backward (w/ two-handed weapon): inspection (no more sliding, but have to re-equip/holster-unholster weapon after or you can't attack). Using the Ghost Action item while moving backwards and with no weapon drawn will make you take off/put on the hood. Without a hood, you can equip a hat (some clipping). Will let you resolve Boone's initial quest this way. Buffed Ghost weapons (still weaker than strongest NPC Ghost). You will only get the appropriate Ghost weapon, depending on tagged skill at start (aside from Throwing Spear, which you always start with). Note that some of these functions require NVSE (which you probably have). No harm, if not.
Version 1.01a
Fixed gas bomb animation.
Version 1.01
Added Dodge mechanic (via equipping Dodge item under 'Apparel'). Removed Quest Item flags from Ghost items, in case people don't want them.
Version 1.00b
Fixed NPC animation issues. Reduced DT of hazmat suit to 20 (from 30).
Adds the Ghostification trait that turns you into a Dead Money Ghost.
Spoiler:
Show
console: showtraitmenu
Trait Details:
Dead Money Ghosts will ignore you. The Sierra Madre cloud will not harm you.
A Ghost hazmat suit is fixed onto the player. (you can choose between hooded/unhooded, see below.) Ghost hazmat suit has +20DT, Poison and Radiation immunity, +1 END and minor regen.
Explosives: Infinite Gas Bomb (functions like a mine with increased toss range)
Ghost Action: Upon acquiring the Ghostification trait, you will be given the Ghost Action ability. The config file allows you to set a hotkey (1-9) for the command (default 1):
Forward Holstered: Poke at the ground with a spear, possibly obtain random loot.
Left/Right:Ghost jump/dodge either direction and gain very brief Turbo (bullet time), damage immunity and 100% crit. hit.
Backwards Holstered: Scan the area, looking around. Gain 3 Perception for 60 seconds and regen AP.
Old World Blues: You don't need to wear the Stealth Suit to finish its minigames.
One for my Baby: You can wear Boone's Beret by donning your unhooded hazmat suit.
Configuration File:
Spoiler:
Show
The configuration .ini: Gas: 0: Standard Green (default) 1: Cloud Red Ghost Dodge: Assignable hotkey 1-9 Ghost Sound: 0: Off 1: On (default) Ghost Sight: 0: Off (default pipboy light) 1: Ghost Sight 2: Custom Ghost Sight (brighter and less green) Ghost Faction: 0: No 1: Yes (default)
Credit: Hitman47101 and Fallout2AM for jumping animations.