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hman101

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hman101

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About this mod

Killing any npc, regardless of their karma alignment and even if they are attacking you, causes you to lose a small amount of karma. This mod should make it slightly more difficult to maintain good karma. It was mainly made with TTW in mind, but works with just FNV as well. Includes a config file to set how much karma is lost.

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I always felt in Fallout it was too easy to hit max postive karma and too difficult to stay at neutral karma. To make karma a bit more dynamic and fluid, this mod causes you to lose a very small amount every time you kill someone, regardless of their karma affiliation and even if you kill them in self defense. 

So, if you go on a raider killing spree, you may notice your karma has gone from "good" to "neutral."

Karma isn't removed for killing animals or creatures. Only for killing NPCs (humans and nonferal ghouls).

You can set how much karma is lost using the config file. By default, you lose 1 point in karma when you kill someone. This penalty is applied on top of the karma you lose in the base game when you murder a "good" NPC. You do not lose karma for killing Lobotomites or Marked Men, but you can change that in the mod's config file.

Too prevent being spammed with "You Lost Karma" messages every time you enter a firefight, the karma is lost silently and with no message. You still receive karma messages if you steal or murder.

This mod also disables being rewarded positive karma for killing "evil" npcs like Vuples. This can be turned back on it in the config file.

As karma doesn't really matter in FNV, this mod was mainly made with TTW in mind, although it still works without it.

This is a script runner which means there is no esp so it won't be counted in your loadorder mod count. Still, you install this mod like you would any other mod.

==Requirements==
xNVSE
JIPLN
JohnnyGuitarNVSE