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i3ncore

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About this mod

An Oblivion-esque vampire system + race.

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W a s t e l a n d   V a m p i r i s m
 an Oblivion-esque vampire system  
🦇 inspired by World of Darkness 🦇


  • Lightweight and takes advantage of existing systems.
  • Conflict-free.

Wasteland Vampirism
Reviews


TheGamer  | GameRant | SportsUnfold | GGRECON | GFINITY


Details:
Adds the Wasteland Vampirism trait. Console command on running saves: showtraitmenu
Adds a vampire custom race. You do not need to use the custom race, it's there for those that want the fangs. The trait will work on any race.

Nourishment:
Spoiler:  
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Gorging yourself on blood (feeding fruition) will net an XP award, whether it is from feeding on the deceased or living.
Living creatures you kill will have blood in their inventory. The type of blood depends on the creature. Portable bloodpacks will also work.
Sleeping NPCs can be fed on through sneaking for a bigger hydration and XP bonus. You can stop/cancel feeding by moving backwards (don't let anyone catch you feeding on them).
Food and drink have 
no positive effect on 
appetite, and only 
dehydration increases. 
Other food/drink 
effects still 
apply.


Perk
s:
Spoiler:  
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The Fast Metabolism perk increases healing potency from feeding.
The Ghastly Scavenger perk removes mutated blood deficiencies and prevents vomiting.
The Tribal Wisdom perk increases the effectiveness of animal blood.
What Dark Gifts await you? New perks have been implemented to augment your trek through the night.

1. Vampiric Reflexes: This perk provides the vampire with a brief Turbo (slow time) effect when using its associated *Vampiric Reflexes item (accessible via apparel menu).
  • If moving left or right when initially using *Vampiric Reflexes, you will ghost jump/dodge and bullets will seemingly whizz right passed you.
  • There is a minor needs cost per use. (This dodge mechanic is almost identical to the one provided in Ghostification)
2Ravenous ShadowLegends say you're unable to trespass, but for you that's only a half-truth! Suffer major penalties to your combat abilities while trespassing, but practice caution to reap the rewards of that sweet, oblivious blood. (credit: EternalParalysis)
  • While trespassing, -30DR and -25AP, +100 Sneak skill and tripled feeding bonus.
3The BeastYou have stopped trying to suppress the beast. Now you embrace it.
You're bigger, stronger, and harder to kill, but the frenzied look in your eye tends to make even your own kind uncomfortable around you. And you might want to forget about that sun tan. (credit: EternalParalysis)
  • +5 STR and +5 END, -7 CHA and constantly at Bloodstarved 5.
4Blood Rage: Toggleable Unarmed and Melee Damage and DT boosts (+15) at the cost of rapid dehydration while toggled (accessible via Apparel menu). (credit: EternalParalysis)

5
. Vampiric AtrophyYour undead body no longer need fear the effects of poison.
  • Your Poison Resistance is raised to 100%.
6. Deep AbsorptionTea and coffee may alleviate the drowsiness of mortals, but you have discovered a way to accomplish a similar effect through blood.
  • Feeding now restores some of your Sleep Deprivation (Hardcore) stat.
7PhlebotomistMake it an order to-go! With Phlebotomist you are given a Blood Pack when you start feeding at the cost of feeding being half as effective. (credit: nexsakbalz)


Passives:
Spoiler:  
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Water breathing
Increased jump height
Increased aerial maneuverability
Fall damage immunity
Ignore 10% target DT
+100 health
+30% poison resistance
-20% aim spread
+10 unarmed & melee damage
+10 DT
+100 carry weight (Not in daylight.)
+1/s health recovery (Not in daylight, up to stage 4 and increased dehydration rate.)
+1/s radiation recovery (Not in daylight, up to stage 5 and increased dehydration rate.)
+50 action points (Not in power armor.)
-100 Fire Resistance


🌧
//🌤//Power Armor
Constant sunlight RADs 1/s

🌧
//🌤//Power Armor
Late morning/midday sunlight RADs +3/s 
-20% DR
-4 Strength
-4 Endurance


Bloodstarved Stages (Hardcore):
Spoiler:  
Show
†† Stage 2: 200-399 (minor dehydration)
-50 sunlight RADs resistance, -1 Charisma, -1 Endurance, -10 Damage Resistance
†† 
Stage 3: 400-599 (advanced dehydration)
-100 sunlight RADs resistance, -2 Charisma, -2 Endurance, -15 Damage Resistance
†† 
Stage 4: 600-799 (critical dehydration)
-150 sunlight RADs resistance, -2 Charisma, -3 Endurance, -20 Damage Resistance
 Stage 5: 800+ (deadly dehydration)
-200 sunlight RADs resistance, -3 Charisma, -3 Endurance, -2 Intelligence, -25 Damage Resistance


Daylight:
  • Sunlight RADs will cause the face to flash in shades of red, similar to Oblivion vampires at stage 2.
  • Starting at stage 4, sunlight will catch the vampire on fire when not submerged.
  • Vampires are light-sensitive when under the effects of sunlight (screen effect).

Requirements:
JIP NVSE Plugin for checking weather and editing game settings in-game.
ShowOff xNVSE Plugin for checking whether it is day/night time that newer weather mods will likely make use of.

Recommendations
:
Hair Patcher Two automatically gives the custom vampire race access to mod-added cosmetics.
Apachii Hair for some fantastic hairstyle options.
Prim's Eye Retexture covers the eyes assigned to the vampire race, and look great.
Safehouse for a Suckhead or A Neonate's Nest - put a familiar setting in your familiar setting.
Desert Natural Weathers & True Weathers TTW because constant sunlight bad.
DUST Survival Simulator: With the sun blotted out, it is you the Wasteland denizens will fear.