About this mod
An attempt to streamline Johnnyeah's process for getting WME up and running alongside WRP. EVE as well.
- Requirements
- Permissions and credits
- Changelogs
A resource center for people looking to run both WME and WRP, including the below install guide and various fixes to Jonnyeah's original assets. If you are using FOOK, head over to my Resource page and use those WME replacers instead.
- All WME-DLC-WRP esps merged into a single plugin. That's like 10+ plugins😳. Well, sorta. For the sake of compatibility, Weapon Mods Expansion.esm, WME- DLCs.esm, & WME - GRA.esm are still required.
- Dinner Bell - WRP textures fixed.
- Sighting nodes added to the below weapons:
* Hunting Revolver
* Trail Carbine
* Hunting Rifle
* Anti-Materiel Rifle
* Sniper Rifle & uniques
* Marksman Carbine & unique
* Gauss Rifle & unique
* Bozar
How do scoped weapons benefit from sighting nodes? Through the magic of Stewie's Tweaks' Smooth True Ironsights and Scope Visibility Delay.
- WMEVE updated. Nothing crazy, but some orphaned weapon mods removed from certain vendor lists.
Guide!
You will need to install the following (in order):
- WME (main file)
- WME-DLCs
- WME-GRA
- WME 1101 Update
- Weapon Retexture Project 1.95
- WME-Arenovalis
- Look through your shiny collection of esps that you just installed and delete them all. There will be 11 in total at this time.
- You are now ready to install my main file, WME-DLCs-WRP.
Do you want EVE as well?
- Install EVE...
- Install Miguick's EVE Ash Pile Overhaul
- Install Jonny's WMEVE 115a
- Delete the four 'No GRA' & 'No DLC' esps.
- Install my WMEVE update.
Things to keep in mind:
- WME already merges GRA weapons, so you may want to toggle off that feature in mods such as Mojave Arsenal.
- Animation replacers, depending on the pack you're using, may mess with EVE. I'm personally a fan of Hitman's Anniversary Pack, Rockbiter's Clean Animations, and New Vegas Animation Overhaul for custom KNVSE. WMEVE is not compatible with Hitman's KNVSE animation for the Gauss Rifle.