Feel free to use the esps, and especially the ammocounter esp framework. I have included a txt file on how to set it up. What you cannot do is use any of the halo nif assets in your mods.
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Changelogs
Version 1.3
Switched the default name to MA37 Assault Rifle, and changed the config name, internal settings, script names, etc. to MA37 for internal consistency. Users will need to set their settings in the updated new config ini if they had custom settings before. Ongoing saves are safe to update in, people just need to make sure to re-ensure their new ini settings in the new ini. People who end up with MA5b config.ini and MA37 config.ini should delete MA5b, and edit MA37 config.ini for their settings instead.
FEATURES:
>Fully formlist integrated.
>A config file that will let users freely rename the weapon, choose whether it's included in the Grunt weapon formlist, and decide between a single addition to the Hidden Valley merchant, a full-ass wasteland integration as though the weapon were standard fare in the world, or a more selective and rare integration, to places like Talon Mercs, BOS/Enclave/Outcasts, tier 5 weapon lists, and OWB/LR lists.
>The former of the two wasteland integrations has the weapon show up at tier 4/~level 25(20 in DC), and the latter is at tier 5/~level 30(25 DC).
>Is 25% more accurate and has the same crit. chance as the assault carbine, but with a 20% crit mult. boost.
>Uses 5mm, whose native DT penetration lets this thing really shred when you're at it's ideal range.
>Has a weapon mod added as a scope for more accuracy, same stats as hunting rifle scope.
>Fully compatible and balanced with both NV only as well as TTW. Compatible with DMT and S6S Perks natively, works just fine with or without them
>B42 drop mag compatibility
https://www.nexusmods.com/fallout4/mods/40409# Check out the fallout 4 version!