About this mod
Adds a customizable MP5 ported from Fallout 4 by x01x010. Now integrated and distributed in to the wasteland, with modified version of kNVSE sets from Anirvana and Johnson.
- Requirements
- Permissions and credits
- Changelogs
You will see this weapon on NPCs that spawn with 9mm SMGs.
Features
- Greatly reduced file size and weapon count for more streamlined integration. The MP5 can be modded with a sight, stock, and silencer, while the MP5SD can be modded with a sight and stock.
- Integrates and distributes the MP5 and MP5SD in to the wasteland, with two unique variants derived from various unused meshes. Spoiler:Completely done using script to avoid conflicts.ShowPapa Khan and Andy Scabb now have unique MP5 variants instead of their original 9mm SMGs.
- Comes with kNVSE first and third person animations, modified from existing sets from Anirvana and Johnson. Johnson's animations have been reposed and the bolt moves during attackloop.
- Fixes FP "weapon flashing" bug after pip boy takeout by adding a new handgrip idle in first person.
- Comes with new Pip-boy Icon from ZR9Z.
- Adjust every mesh with SNIFF so that there is no clipping in first person with the hand/gun mesh.
- B42 Descriptions if you have the mod installed.
Special Thanks
This mod would not be possible without the following mods and their creators. They aren't required for this mod to run, but please endorse and download all the mods linked below.
- Anirvana for the Ani_MP5 kNVSE set as well as offering a lot of help and guidance with Blender and anims.
- Johnson for the Dedicated Supplementary Weapons Pack Animations - Automatic Carbine (Knvse)set as well as offering a lot of help and guidance with Blender and anims.
- x01x010 for perms and porting Heckler und Koch - MP5 Complex to New Vegas.
- FX0x01 and the MP5 Complex team for the original mod. Here is a link to their Patreon.
- ZR9Z for the awesome Pip-Boy icon, as well as ItsMeJesusHChrist for the original CPI resources.