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Xilandro Axeuora

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Xilandro

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388 comments

  1. Xilandro
    Xilandro
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    Update 0.2b

    • Added MUX compatibility
    • Added icons size and offset into config file



    Mod under reconstruction, please be patient.
  2. OMGitsJoemo
    OMGitsJoemo
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    For whatever reason since my newest playthrough, the corner messages keep repeating like four or five times. So when it tells you how to crouch it'll repeat that message over and over again
    1. LordOvHell
      LordOvHell
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      f
  3. NexyZexy
    NexyZexy
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    f

    10/10
    1. LordOvHell
      LordOvHell
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      f
  4. iceblink7
    iceblink7
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    This mod is great, hopefully some day you'll come back to polish it.
  5. BeGoneCringe
    BeGoneCringe
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    No notifications pop-ups show during dialogue at all they all seem to stack after dialog ends is there a way to have them pop up during dialog too?
  6. Nehred
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    Hey, I'm currently testing controller support for my mods and encountered an issue where pressing B to close my menu would also close the pause menu. The same issue is happening when closing your log but I found a fix, simply add a controller check in your closing event:
    if GetController == 0 ;added - because Nexus thinks it's javascript
    SetUIFloat "StartMenu\NOGLOW_BRANCH\main_container\_enabled" 1
    endif
    The B button is hardcoded to do this on its own but it triggers after the script so it will see _enabled == 1 and think you want to close the pause menu. The check prevents this.
    1. Xilandro
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      Thanks for the heads-up, will do as soon as I've got some time.
    2. Gizzburt
      Gizzburt
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      Almost a full year later, your suggestions are still required for anyone who wants to manually patch this mod up to work properly. Thanks Nehred.
    3. SPARTAN117N01
      SPARTAN117N01
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      Where do I put this code?
  7. DryBones12
    DryBones12
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    not cars tbh
  8. EverChosen97
    EverChosen97
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    Is there anyway to make notifications pop-up during dialogue like in vanilla?
  9. NukaLuLu
    NukaLuLu
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    I noticed a lot of the comment section got nuked. Is there a reason why?
    1. Xilandro
      Xilandro
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      some people got overly excited in a negative way and I had enough.
  10. 2Dimm
    2Dimm
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    i don't get it, if you don't have the time to fix issues with the mod (which is very understandable) why remove it when someone else fixes it? he literally said you could include the fixes on the original... why not just include the fixes here? the work is literally already done and the fixes were done simply to help the community out, xilandro's mind is really a mystery to me
    1. Xilandro
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      Okay let's break it down step by step.
      1. I have time, but I don't have the focus. I've been rewriting the mod on and off for some time now.
      2. I didn't remove anything. If anyone reuploads someone else's mod (fixes or not) and breaks TOS - that's gonna be removed by jannies.
      3. Why not include someone else's fixes? Because they were out of date by the time of posting and spawned several new bugs. And those got instantly blamed on me. Do I want such "fixes"? No. Do you want such fixes?
      4. "xilandro's mind" is an ADHD caffeine-fueled idiot machine. No mystery.
  11. ToasterStrudeI
    ToasterStrudeI
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    I could use some help removing the "Item added/removed" message from this mod. 

    Can someone help me with how to do that?
    1. Schmuddie
      Schmuddie
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      +1
    2. Rajaree
      Rajaree
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      i tried editing the ini and deleting lines 43 and 44 which had added$ and removed$ but i assume that might be caps and didnt work
    3. Sennerezza
      Sennerezza
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      Instead of deleting the lines, you have to delete the ";" at the start of the lines. The lines without a ; are being used by the mod to find notification messages you don't want to see, and the lines with a ; are completely ignored by the mod and are just there to make it relatively simple to add specific filters.

      For those wondering how it works: those lines are a pre-made list of black lists for filtering messages you don't want to appear. And the lines under [RegEx] in particular use a coding standard that uses symbols to match text, hence the $ which is just used as a symbol with a special meaning and doesn't relate to money/caps at all.
    4. DippySloth
      DippySloth
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      thanks for this