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Created by

lStewieAl

Uploaded by

lStewieAl

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About this mod

Engine plugin significantly improving the usability of the Caravan minigame. Optionally fixes AI bugs to make them a little smarter.

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Permissions and credits
Translations
  • Portuguese
  • Mandarin
  • French
Changelogs
Description
Caravan is pretty clunky - this mod improves various aspects of the minigame to make it much more playable.

Features
- Automatically skip invalid card positions during selection
- Disable selection of unusable cards
- Highlight completed caravans in bold, and dim incomplete ones
- Option to display a description of selected face/joker cards at the bottom of the screen while playing
- Play an animation clearing losing caravans when game is over
- Delay game-over screen until any key is pressed
- Reduce controller thumbstick repeat key delay to 200ms (previously 250ms)- Integrate DPAD support
- Remove keyboard/DPAD repeat key delay
- Enable keyboard inputs while a controller is connected
- Add mousewheel support for deck building
- Use right thumbstick or shift key for fast movement during deck building (skips animations)
- Make the deck-building scrollbar more responsive
- Option to randomly add/remove/replace cards in the player deck when starting the minigame
- Highlight winning caravan rows in white (optional in config)
- Re-raise your selected card when cancelling placing a card
- Optional cheat to show the NPC's cards face up

Fixes
- Fix cards temporarily displaying the wrong back texture
- Address a minor memory leak when NPCs evaluate their turn
- Prevent discarding empty tracks
- Pause the minigame while the console is open

Optional AI Fixes
- Correct the consideration of 4s and 5s when discarding face cards at the start (difficulty = 1 or 2)
- Improve evaluation of Jokers - consider value when played on an ACE, and matching suit when played on other cards (vanilla was the other way round)
- Prevent Jokers from double-counting the card they're placed on
- Stop AI completing the final caravan and losing the game if the player already has two winning caravans
- Stop AI placing cards that make their caravan value exceed 27

Optional AI Improvements (disabled by default)
- If NPCs have two winning caravans, they will assess whether they can make the third caravan valid for either player
-- They will place a Jack or King to bring the remaining caravan between 21-26
-- If the third caravan is tied with the player (and between 21-26) they will discard their own caravan to win the game

Demo


Installation
Use Mod Organizer 2/Nexus Mod Manager/FOMM, or manually extract the .zip file into your Fallout New Vegas 'Data' folder.

For countless other engine fixes see lStewieAl's Tweaks.

Source
Available in downloads.

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