About this mod
Mr. House has noticed a number of disappearances at the Ultra-Luxe and suspects the White Gloves might be reverting to cannibalism. Instead of sending you to recruit the Boomers, he will now send you to make sure the White Glove Society don't break their contract.
- Permissions and credits
- Changelogs
Something I always disliked about The House Always Wins is the absence of the White Glove Society. In the base game, the other casino families all get their own Mr. House quest in some way:
- The Chairmen with The House Always Wins, I
- The Omertas with The House Always Wins, IV
Yet the White Gloves have nothing (beyond some off-hand dialogue). Both Yes Man and Caesar send you to the Ultra-Luxe as part of their main quests so why can't Mr. House?
This mod aims to incorporate the White Glove Society by rewriting The House Always Wins, III using recycled Mr. House dialogue lines (i.e. fully voiced). You are now sent to deal with the cannibal problem at the Ultra-Luxe instead of recruiting the Boomers. Don't worry though, you can still go and recruit the Boomers to help during the Second Battle of Hoover Dam. Mr. House just won't directly send you.
The quest can be progressed in three ways:
- Complete Beyond The Beef in favour of Marjorie and expose Mortimer at the banquet
- Eradicate the White Glove Society entirely (kill Marjorie, Mortimer*, Chauncey, and Philippe*)
* Since these characters can be enabled/disabled by external scripts, being disabled has the same effect as being dead - Have a negative reputation with the White Glove Society but don't kill everyone
After returning to Mr. House, he will have appropriate dialogue based on how you proceeded. The quest will then complete/fail and you will be moved onto the Omerta quest.
Keep in mind I was very limited in terms of dialogue lines I could use so the explanation for how Mr. House knows about the cannibalism is pretty hand-wavy. The note is used to imply that Mr. House has noticed the abundance of reported kidnappings at the Ultra-Luxe and determines that some white gloves have reverted to the old ways.
The new dialogue tree + note:
Before starting the quest
House: The foundation is laid. My Securitrons on the Strip are upgraded, and those at the Fort, ready for action.
House: Now it's just a matter of adjusting the attitudes of some lesser groups while we wait for Caesar's Legion to attack Hoover Dam.
Courier: Which groups did you have in mind?
House: As for the White Glove Society, I'm afraid I'm contractually obligated not to reveal their original name.
House: Is it really so hard not to engage in cannibalism? My goodness...
House: It's a violation of their contract. I authorize you to deal with them in any way you see fit.
Courier: I'd like to ask some questions
House: What did you want to discuss?
Courier: Why do you care so much about the White Glove Society?
House: You can't let indeterminate variables rattle around in your equations like that. They have to be accounted for, one way or another.
Courier: Let's get back to business
House (GREETING): Come now, don't keep me waiting.
Courier: I'll keep the White Glove Society in line.
House: The print-out I've given you lists every lead I've been able to uncover. See what you can find out.
This print-out contains a list of missing person incidents at the Ultra-Luxe.
The latest disappearance was reported by a VIP named Heck Gunderson at the Top Shelf bar.
During the quest
House (GREETING): Hello.
After exposing Mortimer
Courier: The White Glove Society has punished the cannibals.
House: They've been good to their word. Put together one hell of a resort hotel, too.
House: From what I hear, I'd want to eat at the Gourmand every night... if I were ambulatory.
House: Your next assignment won't take you far. It concerns the Omertas and their den of vice, Gomorrah.
After eradicating the White Gloves
Courier: I've eradicated the White Glove Society.
House: There's more than one way to skin a cat, as the saying goes. Or went, that is - cats being extinct.
House: Cannibalism was strictly forbidden in their contract. If some of them broke that stricture, they deserved whatever punishment you dealt them.
House: Your next assignment won't take you far. It concerns the Omertas and their den of vice, Gomorrah.
After having negative reputation with the White Gloves
Courier: The White Glove Society and I had a falling out. There's nothing I can do.
House: It seems diplomacy is not your forte.
House: Given the strength of your past performance, I think we can let this go without further comment. I'm pulling you on to a new assignment.
House: Your next assignment won't take you far. It concerns the Omertas and their den of vice, Gomorrah.
As for why I chose to specifically replace the Boomer quest, it's mainly because it struck me as the weakest part of Mr. House's questline narratively. He leaves them alone in the ending slides and only wants them for their firepower (which he already has with the securitrons). Plus they bomb the dam during the finale when House plans on using it to sell electricity/water to the NCR. I know they don't really damage it, but still.