About this mod
Full reanimation of the Riot Shotgun. Uses and requires kNVSE.
- Requirements
- Permissions and credits
- Changelogs
FEATURES
- Complete re-animation for the Riot Shotgun.
- Gameplay-friendly.
- Three hip-fire attack variants.
- Bundled with ISControl preset to get iron sights just like the preview. See "Iron Sights Adjustment," below.
- For use with any locomotion set available on Nexus.
- Recommended to use with this set.
- Recommended to use with this set.
DESCRIPTION
This animation set is basically the spiritual successor to my Combat Shotgun set. In essence, the only way to make animating this gun fun for me was to treat it violently, and to have your character beat the shit out of it in the reload. It's pretty satisfying.
The idea for the magazine came from a random YouTube video I was shown. I've since forgotten the name of the animator, so I can't link it here, but that also served as inspiration/motivation for creating this set. In addition, I was able to repurpose and port some animations from my recently released Grenade APW set, which helped to streamline the process (although all of the animations that you see the most--namely the attacks and reloads--are made from scratch).
Oh, you can also see the shell get chambered here, too, because someone at Obsidian was kind enough to include and rig a shell model to the gun mesh.
Reload times are a bit up there--around 4 seconds for the full, and 3.2 for the partial--but I feel like that's appropriate for a very powerful, 12-round semi-automatic shotgun. This also uses 2haReloadI, a 2-second catch-all reload that covers far too many weapons in the vanilla game, and that caused me no end of grief in the dark ages before kNVSE. Given the style of that reload, and how many weapons it affects, I've always considered it the reload that Obsidian used when they realized they were running out of time. That's conjecture, but the point still stands: 4 seconds for this gun should not be unbalanced.
Anyways.
Cheers.
REQUIREMENTS
IRON SIGHTS ADJUSTMENT
The iron sights may be misaligned. This is very easy to fix.
OPTION 1
1. Ensure that you have ISControl Enabler installed.
2. Ensure that all of this mod's requirements (above) are completely up-to-date.
3. Use a baseline iron sights alignment mod, like Vanilla Iron Sights Realligned or Vanilla Iron Sights Realligned - Redux.
4. Open this mod's archive, and navigate to the "config" folder. Open the .txt file, and copy its contents to your clipboard.
5. Open the mod archive for ISControl Enabler. If you installed Vanilla Iron Sights Realligned or Vanilla Iron Sights Realligned - Redux instead.
6. Navigate to the "config" folder, open up "ISControl.ini," and paste the text from your clipboard.
OPTION 2
1. Ensure that you have ISControl Enabler installed.
2. Ensure that all of this mod's requirements (above) are completely up-to-date.
3. Use a baseline iron sights alignment mod, like Vanilla Iron Sights Realligned or Vanilla Iron Sights Realligned - Redux.
In most cases, nothing more should be required from you other than this. :)
OPTION 3
It is possible that with some weapons, the sights may still be misaligned after completing the steps from Option 2; alternatively, you may be dissatisfied with my presets from Option 1, or unwilling to fiddle with the game's guts. In this case, you have one more step, which is to simply follow the instructions on ISControl Enabler's mod page for realigning sights in-game. It is extremely easy, and onlytakes a couple of seconds. I have also posted an image here with the most relevant control underlined for your convenience.
When I release my animations in packs ("parts"), I will have them bundled with a custom ISControl.ini to simplify the install and avoid senseless overwriting.
RECOMMENDED MODS
COMPATIBILITY
- Out-of-the-box compatibility with any mod that does not specifically use kNVSE to edit the same animations.
- Does not overwrite vanilla animations, allowing you to safely switch back.
- Uses a plugin to apply mesh/handgrip changes. Safe to merge or edit, and/or remove mid-game.
SUPPORT
- If you enjoy this mod in any capacity, please do consider endorsing it.
- If you wish to support me and my animating habits further, donations are very helpful. Small, one-time donations are especially helpful.
DISCLAIMER
This disclaimer is up simply to avoid being associated with a group whose beliefs I pointedly do not share, and so that public perception of me--limited as it is--can at least be somewhat accurate.
This said, animating these weapons so often has forced me to learn a bit about them. Please know that, by the time an animation set is released, I have done any research I deem necessary. Do not offer me corrections as to the "accuracy" of a weapon; if you seem something that you wouldn't considered 1:1 realistic, know that I already am aware of this, and deliberately omitted it for gameplay,technical, aesthetic, and/or time constraint purposes.
Please note that I am fully open to feedback--the above is simply here to state that I do not conflate 1:1 real-life weapon accuracy with a "good" animation, and to also clarify that I do not shoot for realism in my animations (although I do take inspiration for it in order to create a believable animation). Any critiques animation-side, such as things regarding timing, pacing, anticipation, weight, movements, etc. are extremely welcome and hugely beneficial to the craft.
I will not be commenting on any posts regarding this disclaimer, specifically about anything political. It is not my intention to make people angry, but to simply clear me of any unwanted associations.
Thank you.